AbbathTheGrim said:
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God of war was an already established franchise, Motostorm being a racer was exempt, Little Big Planet started life before Sony was involved, Fat Princess is a qwerky little PSN title not a big budget retail release and could also argue that Sony was trying to copy XBLA's success, Team Ico is a Japanese studio and the Japanese branch of SCE worldwide studios is independant of the western branch that the directive came from, ModNation Racers was supposed to be part of the play create share directive that seems to have been peared back and Killzone was probably the first title meant to be Xbox like being a sci-fi console FPS.
Resistance also shows the change in direction where Insomniac went from a cartoony wimsical style to make a gritty shooter for launch, same with sucker punch who went from cartoony Sly to Infamous.
But obviusly not all studios were put on gritty "realistic" styled games there are some exeptions but they are mostly on PSP, established successful franchises, bassed in Japan or designed outside of SONY's influince before being picked up (heavanly sword, heavy rain, Heavenly Sword etc) but the majority of Sony owned (or seccond party with strong ties) studios did do a 180 late last gen or this gen to be grittier and/or more realistic looking and that is a fact.
That takes nothing away from the quality of the games tho
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