Mr Puggsly said:
But whats the size of the userbase? People only need one Kinect so the Kinect userbase is 10 million plus. Which is a decent size audience and the reason Kinect gets support. Now you say the Move sold half as many units. But we don't know the actual userbase size. I would presume many people bought multiple Move controllers because several games require two. There are also those who purchased maybe 3 or 4. So what can the userbase of Move actually be? 2 - 3 million? Doesen't matter what you think about Kinect nor do I need an explanation of the Move. Ultimately, the masses chose Kinect over Move and it has done a significantly better job at selling games. Maybe Sony should have raised that marketing budget and put out better games that actually require the Move. |
1. Move is getting more support then Kinect, Kinect is just getting more dedicated games because it can't work with a normal game.
2. No game requires 2 wands, (several are significantly improved with 2) so again you don't know what you are talking about, and even if you are right about the userbase I really don't see your point, MS advertised Kinect more then Sony advertised move so more people got kinect on launch. Kinect sales have dropped significantly and I don't think they'll ever get anywhere near to what they were.
3. Um the masses choose the wii if you want to play that game, and again Kinect advertised a hell of alot more and hasn't been selling much lately. As for the games you don't know that since so many move games are compatible with a controller, you can't possibly know how many people bought those games because of move so again you don't know what you are talking about. Why? They are selling well and will continue to sell probably long after kinect is dead and the move only games are better then the kinect games.