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Forums - Microsoft - FINAL FANTASY XIII-2 Is One Disc On Xbox 360

ninammori said:

Has anyone read this? http://gamergaia.com/home/gaming-news/2-news/1844-sony-attacks-microsofts-publishing-policies-.html

Basically, Microsoft has a policy which protects their inferior (as Sony put it) tech against publishers making better versions of a game on other platforms (the PS3). If the game suffers a short story time because of Xbox for PS3 users, or any other compromise such as the take away of CGI scenes, it's thanks to that dick policy.

This sums it up really, sums Microsoft up as well tbh:

"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs."

BF3/Rage are 2 or more discs...

btw

 

http://www.shacknews.com/article/54795/ids-tim-willits-on-rage

Microsoft does not charge a royalty per disc

 



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That is somewhat worrysome to me in terms of game length or the amount of area there is.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 

D-Joe said:
ninammori said:

"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs."

BF3/Rage are 2 or more discs...

btw

http://www.shacknews.com/article/54795/ids-tim-willits-on-rage

Microsoft does not charge a royalty per disc

 

Sorry but what does royalty on disc have to do with Microsofts publishing policy or what I wrote? 

If SE made lush 1080p CGI scenes just for the PS3 but only used real time events in the 360 version then it might upset Microsoft, is what the article says. Microsoft want at least an equal quality title, or the better version.

Sony are upset, because if SE wanted to use that 20GB of extra space to add more characters, towns, secret dungeons, higher level caps, create a character system etc etc, they can't do it without Microsoft getting their knickers in a twist.

I think I remember reading that someone who works at SE said XIII only became linear because of the 360's limitations, and this impacted the PS3 version because of Microsoft policy, if you can't back track in the 360 ver then you can't in the PS3 ver, and that if SE decides to put Versus on 360 then the guy would quit SE, as the idea for Versus is a free roam world, like 7, 8, 9 and 12. I can't source it though, so take it lightly. It's a vague memory.



ninammori said:
D-Joe said:
ninammori said:

"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs."

BF3/Rage are 2 or more discs...

btw

http://www.shacknews.com/article/54795/ids-tim-willits-on-rage

Microsoft does not charge a royalty per disc

 

Sorry but what does royalty on disc have to do with Microsofts publishing policy or what I wrote? 

If SE made lush 1080p CGI scenes just for the PS3 but only used real time events in the 360 version then it might upset Microsoft, is what the article says. Microsoft want at least an equal quality title, or the better version.

Sony are upset, because if SE wanted to use that 20GB of extra space to add more characters, towns, secret dungeons, higher level caps, create a character system etc etc, they can't do it without Microsoft getting their knickers in a twist.

I think I remember reading that someone who works at SE said XIII only became linear because of the 360's limitations, and this impacted the PS3 version because of Microsoft policy, if you can't back track in the 360 ver then you can't in the PS3 ver, and that if SE decides to put Versus on 360 then the guy would quit SE, as the idea for Versus is a free roam world, like 7, 8, 9 and 12. I can't source it though, so take it lightly. It's a vague memory.

I think MS's policy still allows for CGI cutscenes, after all, it is the same content. And if it doesn't, then seriously MS and SE are both idiots. MS because of their policy and SE because they are SE. 



mantlepiecek said:
ninammori said:
D-Joe said:
ninammori said:

"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs."

BF3/Rage are 2 or more discs...

btw

http://www.shacknews.com/article/54795/ids-tim-willits-on-rage

Microsoft does not charge a royalty per disc

 

Sorry but what does royalty on disc have to do with Microsofts publishing policy or what I wrote? 

If SE made lush 1080p CGI scenes just for the PS3 but only used real time events in the 360 version then it might upset Microsoft, is what the article says. Microsoft want at least an equal quality title, or the better version.

Sony are upset, because if SE wanted to use that 20GB of extra space to add more characters, towns, secret dungeons, higher level caps, create a character system etc etc, they can't do it without Microsoft getting their knickers in a twist.

I think I remember reading that someone who works at SE said XIII only became linear because of the 360's limitations, and this impacted the PS3 version because of Microsoft policy, if you can't back track in the 360 ver then you can't in the PS3 ver, and that if SE decides to put Versus on 360 then the guy would quit SE, as the idea for Versus is a free roam world, like 7, 8, 9 and 12. I can't source it though, so take it lightly. It's a vague memory.

I think MS's policy still allows for CGI cutscenes, after all, it is the same content. And if it doesn't, then seriously MS and SE are both idiots. MS because of their policy and SE because they are SE. 

MS's policy is not a new thing

lol@some people thinking it's because MS

I think I remember reading that someone who works at SE said XIII only became linear because of the 360's limitations <-this is fake news



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D-Joe said:
mantlepiecek said:
ninammori said:
D-Joe said:
ninammori said:

"So potentially any time we've gone out and negotiated exclusive content of things that we've announced at things like DPS or E3, publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs."

BF3/Rage are 2 or more discs...

btw

http://www.shacknews.com/article/54795/ids-tim-willits-on-rage

Microsoft does not charge a royalty per disc

 

Sorry but what does royalty on disc have to do with Microsofts publishing policy or what I wrote? 

If SE made lush 1080p CGI scenes just for the PS3 but only used real time events in the 360 version then it might upset Microsoft, is what the article says. Microsoft want at least an equal quality title, or the better version.

Sony are upset, because if SE wanted to use that 20GB of extra space to add more characters, towns, secret dungeons, higher level caps, create a character system etc etc, they can't do it without Microsoft getting their knickers in a twist.

I think I remember reading that someone who works at SE said XIII only became linear because of the 360's limitations, and this impacted the PS3 version because of Microsoft policy, if you can't back track in the 360 ver then you can't in the PS3 ver, and that if SE decides to put Versus on 360 then the guy would quit SE, as the idea for Versus is a free roam world, like 7, 8, 9 and 12. I can't source it though, so take it lightly. It's a vague memory.

I think MS's policy still allows for CGI cutscenes, after all, it is the same content. And if it doesn't, then seriously MS and SE are both idiots. MS because of their policy and SE because they are SE. 

MS's policy is not a new thing

lol@some people thinking it's because MS

I think I remember reading that someone who works at SE said XIII only became linear because of the 360's limitations <-this is fake news

I never got this myself, im not even a huge xbox fan, but to me that seemed like crap, i think some people cant accept that SE screwed up



Oh yeah, i totally see Square-Enix adding more towns, more characters, 50 minutes of CGi, voice acting, monsters, etc if they had more space.
That's what they're doing with Versus XIII. Since 2006. The game must be fuking humongous by now. Damn Microsoft.



mantlepiecek said:
There is a good chance the PS3 version might come with CGI cut-scenes instead of in-engine.


I doubt it. Microsoft has policy that other versions can't have better content.



PROUD MEMBER OF THE PSP RPG FAN CLUB

D-Joe said:

MS's policy is not a new thing

lol@some people thinking it's because MS

I think I remember reading that someone who works at SE said XIII only became linear because of the 360's limitations <-this is fake news

Yes, but doesn't mean it's not affecting publishers decision to utilize what Sony has given them, which it is. You think Microsoft didn't pay to get FFXIII onto their platform when it was PS3 exclusive for so long during development? MGS4 uses real-time cutscenes and it filled the bluray passed it's limit, they had to take stuff out, and those are pretty cheap vers CGI.

You also think it's a coincidence SE began development with the 6.7GB restriction budget even though if they felt like it they could use 21.7GB (they can't, else the engine won't fit on a xbox disc)? even if XIII-2 was on two discs, the game itself can't be larger than the single disc size because they have to put it on all discs, the discs would just contain different story sequence.

It's complicated, because for example Star Ocean, all the characters, monsters, weapons, items etc were on all discs despite when you get them, so you could back track to previous towns which were on a certain disc (if you picked up a character on disc 2 for example, you can stil use them if you need to back track to towns on disc 1), this wastes even more space which is what the guy from SE was pointing out I remember, you couldn't back track in XIII because SE didn't put the same contents on each disc.

But in the end it all comes down to, 'us first or nothing, equal or better version on 360' policy Microsoft is bending publishers over with. What is wrong with letting players back track or enjoy extra content if the PS3 can provide it?

And to answer another post, there won't be CGI on the PS3 ver unless the 360 gets it too, thats down to MS policy.



Star Ocean 4 is a bad example for multi disc game
also the MS policy(some peoples love to put it in right now)was arrived since few years ago,it's not a new thing,and hey,MS said they "reserve the right",not they "will"(thats why you still see many PS3 versions game get exclusive contract this year)
but well,some of people like you love to think everything is MS's fault,i understand that,evil empire right lol

and hey,FF13 game data only around 6GB,other 32GB is CG