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Forums - Sales Discussion - Final Fantasy XIII Has Shipped 6.2 Million Worldwide

Best FF yet. Then VI, then XII.



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brendude13 said:
Runa216 said:
brendude13 said:
Yes, every sale deserved for the greatest game of all time.


Brendude be trollin

With your hatin' and my lovin' I think it evens out in the end.


at least I substantiate my hatred.  

I'd love to see someone argue with me about any of the Gameplay or Story categories.  I have very good reason for each and every one of those. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

pezus said:
A203D said:
MonstaMack said:
Slimebeast said:

So Fallout 3 is the best selling RPG of this generation after all, even without PC sales. 6.13 million sold to customers on consoles alone.

Throw in PC and Steam sales and I'm sure It's at 7+ million.

I thought New Vegas was on pace to outsell Fallout 3 but it didn't happen.

Either way this game still outsold Mass Effect 2 by a lot.

Its not really fair to make that comparasion imo. ME1 and 2 were 360 exclusives. who knows what the sales wouldve been had they both been multiplatform from the beginning. a lot of people bought FF13 based on previous entrys anyway, next gen Mass Effect will be a well established franchise.

a fairer comparasion is FF13 and FF10 and then FF7. and we can see there is definitly a decline in the fans interested in this series. as opposed to Mass Effect, where there has been an increase in the number of fans from ME1 and 2. i think FF13-2s sales will demonstrate how far the series has fallen.

ME2 was never exclusive...


ME 1 and ME 2 were also on PC. I don't know the PC sales figures.



It's just that simple.

pezus said:
Runa216 said:

at least I substantiate my hatred.  

I'd love to see someone argue with me about any of the Gameplay or Story categories.  I have very good reason for each and every one of those. 

Is the voice acting really an 8/10? What I heard in the trailers was pretty bad (the English VA). 

Honestly yeah, I thought the voice acting was pretty damn good.  Nothing exceptional, but pretty damn good. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

this game is the perfect example of a game that's only done well because of it's name--it's content being second



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Runa216 said:
brendude13 said:
Runa216 said:
brendude13 said:
Yes, every sale deserved for the greatest game of all time.


Brendude be trollin

With your hatin' and my lovin' I think it evens out in the end.


at least I substantiate my hatred.  

I'd love to see someone argue with me about any of the Gameplay or Story categories.  I have very good reason for each and every one of those. 

I agree that both the plot and the characters were weak but the world had a pretty good back story, not well presented in XIII that's true but if someone bothered to read it they'll find some really high points, however, the world's mythology was fully revealed early this year, in order to understand it completely you need to check out the trailer if you haven't already.

What with the difficulty ? , You thought it was too hard or too easy ?, I've seen people complaining on both sides ... somehow , I thought it was well balanced, some bosses were hard and I had to try more than once, the regular fights were too long sometimes, I found the game a bit too easy overall, but I won't give it 2 for difficulty.

The innovation part, the combat system was so fresh and well received by both critics and most of the fans, I like the idea of choosing one certain role for every character, and I like the strategy concept in it that you must built the stagger bar using some roles then you change them to cause more damage. I have no idea how you could give it a 1 in that area, if you hated it doesn't mean it isn't innovative,maybe because you actually hate the game not only dislike it, hatred can never be 100% fair

The replay is based on the fun factor and that is totally subjective , so .... .

That level design score "expose" an important point, the reviewer was comparing it to WRPG like oblivion and Fallout, or maybe never played a FF game before and that's highly unlikely, linearity isn't new to the series and it's very expected in a story driven game, I didn't like it either btw but it's also kinnda subjective .

I'm not trying to change your mind btw , that's kind of impossible , I'm just expressing mine .Also, you are not going to write the review for XIII-2 ,are you .



VXIII said:
Runa216 said:

at least I substantiate my hatred.  

I'd love to see someone argue with me about any of the Gameplay or Story categories.  I have very good reason for each and every one of those. 

I agree that both the plot and the characters were weak but the world had a pretty good back story, not well presented in XIII that's true but if someone bothered to read it they'll find some really high points, however, the world's mythology was fully revealed early this year, in order to understand it completely you need to check out the trailer if you haven't already.

What with the difficulty ? , You think it was too hard or too easy ?, I've seen people complaining on both sides ... somehow , I thought it was well balanced, some bosses were hard and I had to try more than once, the regular fights were too long sometimes, I found the game overall a bit too easy myself but I won't give it 2 for difficulty.

The innovation part, the combat system was so fresh and well received by both critics and most of the fans, I like the idea of choosing one certain role for every character, and I like the strategy concept in it that you must built the stagger bar using some roles then you change them to cause more damage. I have no idea how you could give it a 1 in that area, if you hated it doesn't mean it isn't innovative,maybe because you actually hate the game not only dislike it, hatred can never be 100% fair

The replay is based on the fun factor and that is totally subjective , so .... .

That level design score "expose" an important point, the reviewer was comparing it to WRPG like oblivion and Fallout, or maybe never played a FF game before and that's highly unlikely, linearity isn't new to the series and it's very expected in a story driven game, I didn't like it either btw but it's also kinnda subjective .

I'm not trying to change your mind btw , that's kind of impossible , I'm just expressing mine .Also, you are not going to write the review for XIII-2 ,are you .

Well, the characters were flat, and the story was POORLY told, and I totally agree:  the lore they put into this world is phenomenal...but you shouldn't have to go through the sea of bullshit to get to it.  You actually had to read an in-game novel (practically) to hear any of that, and almost none of it was incorporated into the story.  I did a lot of reading about it online and that's one of the only reasons I'm actually curious to play XIII-2. 

I knew someone would mention difficulty.  I found the game disgustingly hard, but also remarkably simple.  To me it was like EVERY FPS EVAR...in that it didn't require skill, just steadfast determination and a touch of luck.  Anyone could beat the game and beat all the enemies, just keep trying till it works.  To me the difficulty curve was broken and unfair, and entirely unrewarding.  the grade isn't a matter of how difficult it is, but how well done it is.  the difficulty in this game was bullshit.  too much reliance on luck and repeat attempts. 

there was absolutely no 'innovation' in the battle system.  It was basically a simplified, dumbed down version of 12's combat system, but sped up and with like 1/10th of the customization options. You had absolutely no control over your allies and blah blah blah.... The reason I gave this such a bad score is because as far as I was concerned, it was just a dumbed down, simpler version of previous games.  No innovation, nothing new added.  Yeah, it was faster paced and more action packed, but at the cost of customization. 

what replay value is there?  you play through the game, you kill all the marks...there's no reward for playing it a different way, there's no alternate ways to do things, few hidden items you may not have gotten.  Oblivion has good replay value because you can play it COMPLETELY different the second time.  same with games like Red Dead Redemption (fame and alignment meter) and inFamous (Hero/infamous meter), THAT has replay value.  this game was so restrictive and had so little side content/alternate gameplay styles that it objectively has no replay value.  If you wanna play it again, I'm certainly not one to tell you no, but theres no incentive in game to do it. 

narrow hallways are HORRIBLE level designs.  I know it's been said before (and for the record, I prefer linearity...storyline wise), but going in a straight line for 95% of the game is not good design.  in FFX, you could explore side caves and hidden areas, the only remotely decent area in the game was Gran Pulse, which was just a series of different hallways.  

I do not currently have plans to review the sequel, but I'm sure if I wanted to I could, since nobody on the team (As far as I know) has any interest in it.  That, and while we definitely encourage each reviewer to score it according to their own opinions, we all agree that the 9.0 FFXIII got is an absolute travesty, and we'd all change it if we could.  

I gave this game a 2.1, but I think in the interest of objectivity, if I was scoring it for the site, I'd have given it a 4.0-4.7 (no idea why I chose that range).  It's not broken, just very, VERY poorly made in my opinion. 

Also, the only reason it didn't get maxed out technical visual fidelity score was because Squeenix had no care for the SDTV users out there, unless you were on an HDTV you couldn't see shit.  That said, fuck the graphics were gorgeous once I saw them on an HDTV! 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Runa216 said:

I knew someone would mention difficulty.  I found the game disgustingly hard, but also remarkably simple.  To me it was like EVERY FPS EVAR...in that it didn't require skill, just steadfast determination and a touch of luck.  Anyone could beat the game and beat all the enemies, just keep trying till it works.  To me the difficulty curve was broken and unfair, and entirely unrewarding.  the grade isn't a matter of how difficult it is, but how well done it is.  the difficulty in this game was bullshit.  too much reliance on luck and repeat attempts. 

The game isn't difficult at all, and I didn't die million of times trying to figure out how to beat the enemies. All you have to do is properly set up your paradigms, stagger and perfectly time your paradigm change. And I know you're going to mention that paradigm shift animation leaves you wide open, but it really doesn't make a difference since the ATB gauge charges up while the animation is going on. When the animation is over, your bar is full, and any shift after that lasts a second. FFXIII is one of the easiest JRPGs I've played.

there was absolutely no 'innovation' in the battle system.  It was basically a simplified, dumbed down version of 12's combat system, but sped up and with like 1/10th of the customization options. You had absolutely no control over your allies and blah blah blah.... The reason I gave this such a bad score is because as far as I was concerned, it was just a dumbed down, simpler version of previous games.  No innovation, nothing new added.  Yeah, it was faster paced and more action packed, but at the cost of customization. 

The game is basically an evolved form of the ATB system or fast-paced version. Actually, the system reminds me of Persona 3/4, except that it's ATB instead of turn-based. There is little customization with the paradigm roles, and I did find each of the six roles to be useful in some ways.

what replay value is there?  you play through the game, you kill all the marks...there's no reward for playing it a different way, there's no alternate ways to do things, few hidden items you may not have gotten.  Oblivion has good replay value because you can play it COMPLETELY different the second time.  same with games like Red Dead Redemption (fame and alignment meter) and inFamous (Hero/infamous meter), THAT has replay value.  this game was so restrictive and had so little side content/alternate gameplay styles that it objectively has no replay value.  If you wanna play it again, I'm certainly not one to tell you no, but theres no incentive in game to do it. 

You basically described 99% of JRPGs. Generally, JRPGs have poor replay value since you can't play them differently in your second run or have an effect on the game's story since it's already pre-determined, and let's not forget they're pretty long as it is. IDK about you, but replaying a 40+ hr game and having to battle the same enemies and watch the same events and ending doesn't bond well with me. Only a few JRPGs actually let you change the direction of the story such as Devil Survivor and Tactics Ogre. Though, going by the comparisons, I agree that Western games are way better eastern games in terms of designs.

narrow hallways are HORRIBLE level designs.  I know it's been said before (and for the record, I prefer linearity...storyline wise), but going in a straight line for 95% of the game is not good design.  in FFX, you could explore side caves and hidden areas, the only remotely decent area in the game was Gran Pulse, which was just a series of different hallways.  

I don't remember seeing any side caves in FFX, unless you're talking about the one in the Calm Lands. FFX is generally the same as FFXIII, and both of them have one open area.

Responses in bold



Xen said:
Christhor said:
Xen said:
Christhor said:
This forum is filled with FFX fanboys, open your eyes people, notice the terrible story telling and the douchey characters! Such whores, only wanting flash and no substance. (And no, before any of you say something, I'm not defending FFXIII)

Doesn't look like it will outsell FFVIII, which is a shame, that abomination deserves to die. Oh well, here's to the next FF, eh?

I already won that last argument, wanna go again?

Also, FF VIII is better than XIII - and better than most other FF's and games, to boot.

You won that arguement? Lolwut, all you did was say "At least FFXIII did it worse! So I'm allowed to like my cruddy game". Man, kids these days...

If you wanna go again, just tell me ;)

@bren: FFX > FFVI > FFVIII for me. Everything else is great and changes places on occasion - only FF XIII drudges far far behind. But yeah, the ending in FFX really seals the deal there.


lol, so arrogant, didn't mature at all during the last year, eh? I guess that's just what this place does to you. As long as you don't try to twist my words this time then go right ahead.

This reminds me, I actually linked a friend to that other discussion, he asked me why I posted a video oh a hentai game in the middle of it. It took me quite a while to convince him that it was just FFX-2 and that you were just giving a woman an orgasm by massaging her.



Thechalkblock said:
this game is the perfect example of a game that's only done well because of it's name--it's content being second

+1.

Couldnt agree more.