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Forums - Nintendo - Nintendo Officially Confirms 3DS Peripheral

Well when they are on it they could take of does awful circul pads and replace them with analogue sticks.



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

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pezus said:
Nintendo feeling the Vita heat?



Better to respond before Vita that to wait three year to respond with move.



RolStoppable said:

Some people have asked how Nintendo could forget to add a second circle pad when designing the hardware. The answer is pretty obvious: Because Nintendo's own games don't require a second one.


Not entirely correct. Gamecube and Wii both had a 2nd analog stick in a non-ordinary way and they are both use a lot in Nintendo games.

Metroid prime uses the yellow nub as well as pointer as a 2nd analog as does Zelda and other related games where 2nd stick is commonly utilized.

I think Nintendo many times has focused on being too unique instead of simply utilizing something that has proven to be a good design. While the GC controller probably should have been more dual analog, I can understand and appreciate why Wii is not. In fact, I prefer Wiimote+nunchuk over any dual analog controller.

However, in the case of their portable... they f'ed it up bad and it was not due to 3D as you like to always slam.

1) They killed the battery life which was always a big plus on previous handhelds.

2) They lacked foresight in not adding a 2nd analog nub.

You always like to show that Nintendo shouldn't worry about 3rd parties, however, their greatest consoles of all time had almost exclusive 3rd party support (NES, SNES, all gameboys and DS). Wii is the first time where they were highly successful as an overall company and lacked 3rd party support.

That business model is not sustainable. They need 3rd parties large ports and other projects.

To do this they need to show their uniqueness without completely ignoring the needs of 3rd parties as these companies tighten down development and want a more common set of parameters to help with the inevitable requirement of games being ported across many platforms. To do this you can't completely remove the common baselines such as similar power as well as comparable controls.

In Wii, its controls were comparable as you could map a dual analog game to the wiimote+nunchuk setup.

However in 3DS as compared to other consoles and Vita, it had a sever loss of needed buttons. The 2nd shoulders could be left out... but not a 2nd analog too.

Nintendo started off well with a uniquely Nintendo experience changer in offering quality and easy to use 3D. However, they should have made it slightly larger to accommodate a bigger battery and 2nd analog along with a more mass consumer launch price of $199. Doing that woudl have already dramatically given better launch numbers, however, the games coming later this year would have only sealed its fate of market leader again.



superchunk said:
RolStoppable said:
 

Some people have asked how Nintendo could forget to add a second circle pad when designing the hardware. The answer is pretty obvious: Because Nintendo's own games don't require a second one.


Not entirely correct. Gamecube and Wii both had a 2nd analog stick in a non-ordinary way and they are both use a lot in Nintendo games.

Metroid prime uses the yellow nub as well as pointer as a 2nd analog as does Zelda and other related games where 2nd stick is commonly utilized.

I think Nintendo many times has focused on being too unique instead of simply utilizing something that has proven to be a good design. While the GC controller probably should have been more dual analog, I can understand and appreciate why Wii is not. In fact, I prefer Wiimote+nunchuk over any dual analog controller.

However, in the case of their portable... they f'ed it up bad and it was not due to 3D as you like to always slam.

1) They killed the battery life which was always a big plus on previous handhelds.

2) They lacked foresight in not adding a 2nd analog nub.

You always like to show that Nintendo shouldn't worry about 3rd parties, however, their greatest consoles of all time had almost exclusive 3rd party support (NES, SNES, all gameboys and DS). Wii is the first time where they were highly successful as an overall company and lacked 3rd party support.

That business model is not sustainable. They need 3rd parties large ports and other projects.

To do this they need to show their uniqueness without completely ignoring the needs of 3rd parties as these companies tighten down development and want a more common set of parameters to help with the inevitable requirement of games being ported across many platforms. To do this you can't completely remove the common baselines such as similar power as well as comparable controls.

In Wii, its controls were comparable as you could map a dual analog game to the wiimote+nunchuk setup.

However in 3DS as compared to other consoles and Vita, it had a sever loss of needed buttons. The 2nd shoulders could be left out... but not a 2nd analog too.

Nintendo started off well with a uniquely Nintendo experience changer in offering quality and easy to use 3D. However, they should have made it slightly larger to accommodate a bigger battery and 2nd analog along with a more mass consumer launch price of $199. Doing that woudl have already dramatically given better launch numbers, however, the games coming later this year would have only sealed its fate of market leader again.

 

You're absolutely right with everything bro.

Even Luigi' s Mansion 1 on Gamecube used the c stick to control Luigi's flashlight.



Aquietguy said:
Nintendogamer said:
I never thought Nintendo could get any worse from the SNES days but they have :O.



How have they. Just trying to figure out why this add on is so bad. Look like a good idea to me. Why is it that all of the "hard core" complaining about more buttons. Could it be that Nintendo is doing it. If Sony did this it would be the best thing since sliced bread.


For one it makes it more bulky and less portable? and two PSP has been getting crap for only one analog forever. They rectified that with the Vita, why Ninty didnt have the foresight to just include it from the jump? Just asking



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My eyes are cheating on me or this think has l2 and R2 buttons? is this for the 3ds to serve as a wii u controller?



sensebringer said:
My eyes are cheating on me or this think has l2 and R2 buttons? is this for the 3ds to serve as a wii u controller?

Your eyes are fine, apart from an extra stick it'll add two more shoulder buttons. And no, it's just for the 3DS itself.



No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

Aquietguy said:
pezus said:
Nintendo feeling the Vita heat?



Better to respond before Vita that to wait three year to respond with move.


At least the later was of superior technology rather than an over sized crappy ad-on.



RolStoppable said:

To get back to the 3DS, Nintendo shouldn't have made a 3D system in the first place. A generational leap in horsepower and relying on old strengths would have sealed the deal. Launch the system at or below $200 with an actual sequel to New Super Mario Bros. and they would have been fine. The circle pad should have gone below the d-pad to make it clear that 2D games will still be the primary type of gameplay. Also, it's much easier to operate a circle pad in such an awkward position than a d-pad.

 

I disagree. I think Nintendo making a 3D system was the perfect follow up to the DS. It's very innovative and it does add to the gaming experience in my opinion. I reckon this 3d shit will pick up soon and all the kiddies will have to have a 3DS in no time. It's like looking through a window into another world. Kids eat that shit up. 

Also the circle pad replacing the d-pad makes the console feel very next generation. Mario Kart will feel so fresh in comparison to the DS version. It will be a must have in no time amongst all the kids.  



I wonder if this will be required for certain games to play.



e=mc^2

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