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Forums - Gaming - Playstation 3 Demographic More Diverse Than Xbox 360 Demographic?

d21lewis and Michael-5 know what's good :)
If I may add a thought I had already years ago: isn't it more like people who play FPS and "AAA" only are the real casual gamers? I mean ... if the games were core, how could they be so successful? 50m+ 360s/PS3s sold. Do people really think those are all core gamers who buy the 20m FPS? Core gamers are pretty rare nowadays, just take a look around when shopping (or take a look at the software tie ratios).



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d21lewis said:


Oh, I'm not lumping.  I think of Uncharted as an action adventure like Tomb Raider except with a heavy focus on shooting.  I think of Mass Effect as an RPG with a heavy focus on shooting.  I think Fable is an RPG and GTA is a sandbox game.  I don't think MGS is a shooter, either.  It comes down to what the primary focus of the game is, if you ask me.

Gears primary focus, despite having a good story (imo) is the combat.  It does that very well.  Mass Effect seems to be primarily foccused on the story and absorbing you into its world.  Uncharted seems to be primarily focussed on maintaining an action/adventure movie atmosphere.  Of course, this is my interpretation.  I could be wrong.  I think the biggest problem developers face is that there's only so many buttons on a controller.  You have your jump, your interact, your melee,  your shoot, etc.  With just a few buttons, you have to make an experience that spans anywhere from 10 to 50 or more hours. 

Unless you totally want to take gameplay out of the hands of the gamer and make a game based entirely on context sensitive buttons (ie: Heavy Rain) or quick time events, you're going to end up shooting, chopping, or running an awful lot.  It can't be helped.  Those buttons have to be used over and over again.  But, if you use those buttons repeatedly, but at the same time, manage to work in some other elements (exploration, interaction, platforming, heavy story, level up systems) and the actual combat isn't the main focus of the game, it's okay.  It's okay for a game with good shooting mechanics to be labeled an adventure (Uncharted) or even a platformer (Ratchet and Clank).  It's okay for a game with lots of hacking and slashing to be labeled an RPG (Dragon Age).  It's okay for a game with a lot of first person shooting to be labeled a puzzle game or an adventure (Portal, Metroid Prime).  Again, I think it all comes down to the primary focus and vision of the game.

I agree with you, about everything, especially how Uncharted is meant to feel like a movie.

However Mass Effect 2 has lost a lot of the elements that make it an RPG. It's still an RPG, but ME2 is more of a hybrid RPG/Shooter, where ME1 was an RPG with shooter elements.

Uncharted I feel is a shooter, with platforming elements. I just feel that shooting is the focus of the game because the platforming is easy as pie, and the challange only lies in shooting. Also the bulk of the game involves shooting.

Metroid Prime is an Adventure game that is 100% about shooting, but the focus of the game is not to get from A to B and kill everyone in your way like Uncharted is. In Metroid Prime you don't know what the heck is going on, your mission is to explore, and learn what happened and to defend yourself from all aggressive life forms. Yes there are Space Pirates which you have to get through, but you would be surprised how small of a role they play in the grand scheme. Most of the game involves searching, scaning the land for clues, and finding out what happened to a Chozo species which died off before you landed. To be honest, the enemy of Metroid Prime 1 is a toxin call Phazon that mutates every enemy. Out of the 5 or 6 bossed 5 are just mutated life forms by the Phazon, and 1 is Riley, a Space Pirate. There is also an Omega Pirate, but it's only a boss because it's a mutatet experiement gone berserk.

There is a very different atomsphere set in an RPG or Adventure game then a shooter, and shooters can have a deep story. Uncharted having a plot doesn't make it any less of a shooter. I never felt the urge to explore, or had the ability to free roam, or do anything from the linear scripted path.

Playing Uncharted felt no different then Lost Planet for me, so why Is Uncharted not considered a shooter, when Lost Planet is?



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Ostro said:

d21lewis and Michael-5 know what's good :)
If I may add a thought I had already years ago: isn't it more like people who play FPS and "AAA" only are the real casual gamers? I mean ... if the games were core, how could they be so successful? 50m+ 360s/PS3s sold. Do people really think those are all core gamers who buy the 20m FPS? Core gamers are pretty rare nowadays, just take a look around when shopping (or take a look at the software tie ratios).

What does being a core or casual gamer have to do with the demograph of PS3 or 360? I'll agree with you that generally FPS's appeal to casual games due to their simple pick up and play online gameplay, and both PS3 and 360 have a strong casual (and core) FPS crowd, but what does that change?

Also selling well doesn't make games like Halo or Assassin's Creed less of "core titles." Sales have nothing to do whether the game appeals to the hardcore or not. Some of my favorite games sell in low volumes, others in high volumes (e.g. Lost Odyssey - 800k, Gears 2 - 6 million).



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Michael-5 said:
Ostro said:

d21lewis and Michael-5 know what's good :)
If I may add a thought I had already years ago: isn't it more like people who play FPS and "AAA" only are the real casual gamers? I mean ... if the games were core, how could they be so successful? 50m+ 360s/PS3s sold. Do people really think those are all core gamers who buy the 20m FPS? Core gamers are pretty rare nowadays, just take a look around when shopping (or take a look at the software tie ratios).

What does being a core or casual gamer have to do with the demograph of PS3 or 360? I'll agree with you that generally FPS's appeal to casual games due to their simple pick up and play online gameplay, and both PS3 and 360 have a strong casual (and core) FPS crowd, but what does that change?

Also selling well doesn't make games like Halo or Assassin's Creed less of "core titles." Sales have nothing to do whether the game appeals to the hardcore or not. Some of my favorite games sell in low volumes, others in high volumes (e.g. Lost Odyssey - 800k, Gears 2 - 6 million).

What I think he is trying to say is core gamers are more likely to pick up the gems that have silent releases, games that "casual" gamers would know nothing about.

And about your other comment, shooting is not the primary focus in Uncharted, platforming is, In Uncharted I can go up to 5 minutes without firing a bullet, I can only go about 1 minute tops without having to scale something though.



this thread is still going! wht are you guy's talking about? i look at it this way. everything not a shooter sells better then shooters on PS so i'll stick with the diverse gamer argument.



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Michael-5 said:
Runa216 said:
I dunno, I don't think it's fair to call these games shooters just becuase they have shooting elements. Hell, ratchet and Clank has you shooting things constantly, but I still maintain it's a platformer.

what about Grand Theft Auto? what about Fable? Hell, Fable hasa lot of shooting elements, is it a shooter? Well, okay what if you use a sword, is it an action game? No, I'd say it's an RPG.

I just think you guys are lumping things in together with shooters because it's convenient, and I am not following that logic at all.

The problem is you think Uncharted is an Action/Adventure with Shooter elements, where I feel it's a shooter with Action/Adventure elements. There is no denying, the bulk of the game involves shooting people. There is cg, there are a couple of puzzle sequences, there are some platforming elements, and often times, the shooting is mixed with platforming, but the main thing is shooting comes first.

How can you consider Uncharted an Adventure game, if the game is linear? There is no fee world exploration, no deviation from the main game at all. Super Mario has free world exploring, you can tackle any level at any time, and you can pick any mission within a world to accomplish. Metroid Prime has side missions, branching gameplay paths, and you are always free to go back anywhere in the game and look around, or scan.

GTA is not all about shooting. There is free world exploring, car chases, car racing, stunts, cage fighting, etc, etc. It's sandbox because the game allows you to do anything you like. If GTA were a linear game, with a set path (like Uncharted), then I would begin to consider it a shooter. However being a free world adventure game, it allows you to explor.

As for Fable, I never really been a fan of the franchise, I wouldn't know what to classify it as. Even Peter Monyloex doesn't know. I recall reading him say something like "It's a mixture of a bunch of games, but if I had to classify it, I would say MMO style RPG" which is kind of true. Yes there is a gun, but that thing is useless, you spend most of the game punching people and using magic. Mainly magic. However that's not what makes it an RPG. To be honest though, I just don't like this game, I think it's a terrible RPG, so I can't really argue about it well.

I'm not classifying Uncharted as a shooter because it's convienient. I could say you are classifying it as Action Adventure because that's convienient. The thing is except for some platforming, there is very little in this game that would make it an action adventure. No free world exploration, no side quests, no ability to choose my own mission, all enemy encouters involve shoot offs (rarely do you use environments or melee to battles), and well the game is a shooter IMO.

If I had been trying to classify Uncharted as a shooter for convienience, I would have done the same for MGS. However I have stated that MGS is not an Action/Adventure game, but a stealth/shooter game.

yea i agree with the movie thing



MARCUSDJACKSON said:

this thread is still going! wht are you guy's talking about? i look at it this way. everything not a shooter sells better then shooters on PS so i'll stick with the diverse gamer argument.


30 minutes ago, we all secretly decided to let this thread die but then you came along and bumped it back to hot topics.  Now it's going to live forever!



d21lewis said:
MARCUSDJACKSON said:

this thread is still going! wht are you guy's talking about? i look at it this way. everything not a shooter sells better then shooters on PS so i'll stick with the diverse gamer argument.


30 minutes ago, we all secretly decided to let this thread die but then you came along and bumped it back to hot topics.  Now it's going to live forever!

no pretend like it never happened



Its the same as saying the PS3 doesn't have as much diversity because X Japanese game/genre sold better and hence they are all just either Japanese or Japanophiles. The reality is that the Xbox 360 is more dominated by one region and that one regions sales sets the overall trends for which games sell or don't sell on the 360.

This is further compounded by the fact that multiplayer games tend to snowball in sales as they get more popular because of the huge network effect of online multiplayer where the Xbox 360 definately holds dominance over the single largest cohesive multiplayer market in the console world with its strength in all native English speaking countries.



Tease.

brendude13 said:
Michael-5 said:
Ostro said:

d21lewis and Michael-5 know what's good :)
If I may add a thought I had already years ago: isn't it more like people who play FPS and "AAA" only are the real casual gamers? I mean ... if the games were core, how could they be so successful? 50m+ 360s/PS3s sold. Do people really think those are all core gamers who buy the 20m FPS? Core gamers are pretty rare nowadays, just take a look around when shopping (or take a look at the software tie ratios).

What does being a core or casual gamer have to do with the demograph of PS3 or 360? I'll agree with you that generally FPS's appeal to casual games due to their simple pick up and play online gameplay, and both PS3 and 360 have a strong casual (and core) FPS crowd, but what does that change?

Also selling well doesn't make games like Halo or Assassin's Creed less of "core titles." Sales have nothing to do whether the game appeals to the hardcore or not. Some of my favorite games sell in low volumes, others in high volumes (e.g. Lost Odyssey - 800k, Gears 2 - 6 million).

What I think he is trying to say is core gamers are more likely to pick up the gems that have silent releases, games that "casual" gamers would know nothing about.

And about your other comment, shooting is not the primary focus in Uncharted, platforming is, In Uncharted I can go up to 5 minutes without firing a bullet, I can only go about 1 minute tops without having to scale something though.

I suppose I am on my own about Uncharted. Just the game feels a lot like Lost Planet 1 (I loved this game, so it's a compliment), and that's a shooter.

I felt gun fights were the primary focus, and i disagree with those numbers. Some gun fights last up to 15 minutes long (especially Uncharted 1), but I never had a scaling section that lasted more then 5 minutes, unless the game was glitching on my and not letting me grab a poll. Also boss fights all involve shooting. Every AA game I have played, Zelda, Metroid Prime, Mario, Ratchet & Clank, God of War, etc. They all implemented some form of strategy to take out an enemy. Uncharted 1 the boss was just shoot shoot shoot, win a melee fight. Uncharted 2 it was shoot the blue bombs. I have trouble accepting Uncharted not primarily being a shooter, when none of the boss fights can be defeated without just blasting the boss.

I'm willing to say it's a hybrid like ME2. Shooter/AA, and well this is just my opinion. I'm not trying to change anyone elses.

Also some gems, are shooters. Vanquish is one of the best games I have played in a long while. Dead Space and Crysis also didn't sell that particularly well and they are great shooters (Dead Space I would has is Horror/Shooter). That point doesn't change the demograph except maybe imply that 360 is somewhat more favorable to casual gamers since shooters sell better. That I will agree with.



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