| d21lewis said:
Gears primary focus, despite having a good story (imo) is the combat. It does that very well. Mass Effect seems to be primarily foccused on the story and absorbing you into its world. Uncharted seems to be primarily focussed on maintaining an action/adventure movie atmosphere. Of course, this is my interpretation. I could be wrong. I think the biggest problem developers face is that there's only so many buttons on a controller. You have your jump, your interact, your melee, your shoot, etc. With just a few buttons, you have to make an experience that spans anywhere from 10 to 50 or more hours. Unless you totally want to take gameplay out of the hands of the gamer and make a game based entirely on context sensitive buttons (ie: Heavy Rain) or quick time events, you're going to end up shooting, chopping, or running an awful lot. It can't be helped. Those buttons have to be used over and over again. But, if you use those buttons repeatedly, but at the same time, manage to work in some other elements (exploration, interaction, platforming, heavy story, level up systems) and the actual combat isn't the main focus of the game, it's okay. It's okay for a game with good shooting mechanics to be labeled an adventure (Uncharted) or even a platformer (Ratchet and Clank). It's okay for a game with lots of hacking and slashing to be labeled an RPG (Dragon Age). It's okay for a game with a lot of first person shooting to be labeled a puzzle game or an adventure (Portal, Metroid Prime). Again, I think it all comes down to the primary focus and vision of the game. |
I agree with you, about everything, especially how Uncharted is meant to feel like a movie.
However Mass Effect 2 has lost a lot of the elements that make it an RPG. It's still an RPG, but ME2 is more of a hybrid RPG/Shooter, where ME1 was an RPG with shooter elements.
Uncharted I feel is a shooter, with platforming elements. I just feel that shooting is the focus of the game because the platforming is easy as pie, and the challange only lies in shooting. Also the bulk of the game involves shooting.
Metroid Prime is an Adventure game that is 100% about shooting, but the focus of the game is not to get from A to B and kill everyone in your way like Uncharted is. In Metroid Prime you don't know what the heck is going on, your mission is to explore, and learn what happened and to defend yourself from all aggressive life forms. Yes there are Space Pirates which you have to get through, but you would be surprised how small of a role they play in the grand scheme. Most of the game involves searching, scaning the land for clues, and finding out what happened to a Chozo species which died off before you landed. To be honest, the enemy of Metroid Prime 1 is a toxin call Phazon that mutates every enemy. Out of the 5 or 6 bossed 5 are just mutated life forms by the Phazon, and 1 is Riley, a Space Pirate. There is also an Omega Pirate, but it's only a boss because it's a mutatet experiement gone berserk.
There is a very different atomsphere set in an RPG or Adventure game then a shooter, and shooters can have a deep story. Uncharted having a plot doesn't make it any less of a shooter. I never felt the urge to explore, or had the ability to free roam, or do anything from the linear scripted path.
Playing Uncharted felt no different then Lost Planet for me, so why Is Uncharted not considered a shooter, when Lost Planet is?
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