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brendude13 said:
Michael-5 said:
Ostro said:

d21lewis and Michael-5 know what's good :)
If I may add a thought I had already years ago: isn't it more like people who play FPS and "AAA" only are the real casual gamers? I mean ... if the games were core, how could they be so successful? 50m+ 360s/PS3s sold. Do people really think those are all core gamers who buy the 20m FPS? Core gamers are pretty rare nowadays, just take a look around when shopping (or take a look at the software tie ratios).

What does being a core or casual gamer have to do with the demograph of PS3 or 360? I'll agree with you that generally FPS's appeal to casual games due to their simple pick up and play online gameplay, and both PS3 and 360 have a strong casual (and core) FPS crowd, but what does that change?

Also selling well doesn't make games like Halo or Assassin's Creed less of "core titles." Sales have nothing to do whether the game appeals to the hardcore or not. Some of my favorite games sell in low volumes, others in high volumes (e.g. Lost Odyssey - 800k, Gears 2 - 6 million).

What I think he is trying to say is core gamers are more likely to pick up the gems that have silent releases, games that "casual" gamers would know nothing about.

And about your other comment, shooting is not the primary focus in Uncharted, platforming is, In Uncharted I can go up to 5 minutes without firing a bullet, I can only go about 1 minute tops without having to scale something though.

I suppose I am on my own about Uncharted. Just the game feels a lot like Lost Planet 1 (I loved this game, so it's a compliment), and that's a shooter.

I felt gun fights were the primary focus, and i disagree with those numbers. Some gun fights last up to 15 minutes long (especially Uncharted 1), but I never had a scaling section that lasted more then 5 minutes, unless the game was glitching on my and not letting me grab a poll. Also boss fights all involve shooting. Every AA game I have played, Zelda, Metroid Prime, Mario, Ratchet & Clank, God of War, etc. They all implemented some form of strategy to take out an enemy. Uncharted 1 the boss was just shoot shoot shoot, win a melee fight. Uncharted 2 it was shoot the blue bombs. I have trouble accepting Uncharted not primarily being a shooter, when none of the boss fights can be defeated without just blasting the boss.

I'm willing to say it's a hybrid like ME2. Shooter/AA, and well this is just my opinion. I'm not trying to change anyone elses.

Also some gems, are shooters. Vanquish is one of the best games I have played in a long while. Dead Space and Crysis also didn't sell that particularly well and they are great shooters (Dead Space I would has is Horror/Shooter). That point doesn't change the demograph except maybe imply that 360 is somewhat more favorable to casual gamers since shooters sell better. That I will agree with.



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