enditall727 said:
Jazz2K said:
Have you ever played ME2? You should know that you spend a lot of time talking, exploring, scanning planets and some side missions ask you to not go in a battle at all. Anyway I get that you never played the game.
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and those would be the rpg elements im guessing :)
really i dont get what you were trying to justify in the bolded
dont you talk to people in damn near every game? dont you explore in damn near every game? scanning planets?? LOL i guess that switch's up the gameplay doesn't it
and may i ask what it is that you do on those side mission's? do you platform any like you do in infamous and uncharted or do you most likely shoot?
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Mass Effect is an RPG. Yes, you can choose soldier class and rip throught the game like it's Gears of War but that's really doing yourself a diservice.
-In Mass Effect, you talk to people. Not just one or two, you talk to everybody. You go on side quests. You recover items for them. You make drastic decisions that effect your experience. It's almost on a Heavy Rain level where you can see things in your playthrough that other people won't ever see because of the choices they make. That's why porting your game save is so important.
-You scan planets to find minerals that are critical to upgrading your ship and your equipment. You get better weapons, armor, and equipment based on what you find and what you use your findings for. Some guns do more damage. Some armor regenerates energy faster. Some let you regain your "Biotic" energy faster.
-Enemies have certain weaknesses that you have to figure out. For that, you need to pick the right crew for the job. Some members of your crew can burn or freeze enemies. Some can levitate them into the air. Some can take control of an enemy and make them fight for you. Depending on who you're facing, you need to pick the right crew because if you don't you'll have a tougher time. If you have an enemy that regenerates energy, yes, you can kill them by shooting them a thousand times or, you can have one of your guys fling him through the air--or you can set him on fire so that he doesn't regenerate energy--or you can freeze him so that he doesn't attack you while you pick him apart. You have to pick what your crew is going to do, whether they're going to attack or fight from a distance, whether they're going to heal or use magic, etc.
-The story is first and foremost. It's more about creating a believable world and your decisions within that world than it is about the gunfights (and if you don't choose Soldier class, it's not about gunfights at all--you can be stealthy or use magic (aka Biotics) or use technical power to control robots and summon drones or something).
-You level up. The amount of damage you can deal and recieve are a direct result of your level. In ME1, your aim was even controlled by your level. On lower levels, your aim was horrible!
-You can explore an entire sprawling galaxy, planet by planet in a "Airship" (actually a spaceship) and you can go in a non-linear direction and the story still makes perfect sense.
-You spend a considerable amount of time talking to and pleasing your teamates (unless you don't want them to be loyal and possibly die on you).
-You can customize your character's appearence and their home, right down to the kinds of fish that are in their fish tank.
Saying that Mass Effect is mostly a shooter because you have the option to use guns is like calling Dragon Age Origins a hack n' slash because you have swords in the game. It's an RPG. Like Jazz2K said, you can go hours without firing a single bullet.