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Michael-5 said:
brendude13 said:

I would class the Uncharted franchise as action / adventure, not only because of the huge focus on the story but because of the occasional puzzle too. I spent a hell of a lot more time platforming and making my way through levels than I did shooting. Still, Uncharted can be passed off as a third person shooter, although I would prefer if it wasn't.

MGS4 though, definitely not, if you played the game with guns blazing then it's your own problem. MGS4 is a Japanese game, with a bigger emphasis on story than any other game I have known (the cutscenes alone should have made you realise this). Oh, and did I mention that you can get through the entire game without killing anyone (other than punching Ocelot to death)? The game punishes you for being spotted, it's something that you are encouraged to avoid for the entire game.

That's why I said Uncharted makes sense as a hybrid shooter/Action title.

Story has nothing to do with it being a shooter or not. Mass Effect 2 is a game I laregly consider a shooter (most RPG elements have been stripped), and it's probably the most story focused shooter this gen. I mean it's 20 hours long and like InFamous, allows choices between good and evil.

As for MGS, I haven't beaten 4, but I played it for a few hours. I have beaten MGS1, and 2, and got a good way into 3, so I'm not new to the franchise. Yes it's heavy on the story, but what does that have to do with anything? Being a game mostly about cut scenes doesn't somehow make this an action/adventure game. Maybe another hybrid Action (cinematics) / shooter (stealth 3PS). I guess if anything you should count this as a stralth shooter and put it in the same boat as Splinter Cell, but I wouldn't consider this pure action.

I would say emphasis on story makes it less of a shooter, shooters don't exactly have the strongest of stories.

I would say Mass Effect is just as much as a shooter as Uncharted, they both have plenty of gun battles but there are many other elements about the games that prevent them from being placed in that genre.

As for MGS, the game is slow paced and the large environments and the "alert phases" encourage you to avoid being spotted at all costs, the shooting mechanics are slow and awkward, another incentive to sneeak instead of shoot. The fact that you can complete the games without killing anybody excludes it from the shooting genre.