By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Forza 4: Future-proofing the series?

CVG

Turn 10's Dan Greenawalt would tell you there's absolutely no rivalry between Forza and Sony's Gran Turismo, but he'd be telling fibs.

Forza and GT are in the middle of a war fought on forums and fansites across the world - physics models as weapons, car lists and tracks as armies, AI and online modes as battlegrounds - and it's a war Forza won two years ago with Forza 3.

The first two Forza releases fell short of Polyphony's benchmark Gran Turismo 4, but Turn 10 built three games in the time to took for Polyphony to make one. By the time they made it to Forza 3 they had changed everything in a way Gran Turismo 5 never did.

Forza lost a battle or two along the way, of course. Gran Turismo 5 fans would point to Polyphony's higher polygon car models, 16 cars on track, night racing, and 500 more cars in its garage than Forza 3. Forza players would point out only 200 of GT5's 1,000 cars were new HD models and that almost half Polyphony's total is composed of Nissans, Toyotas, and Hondas. 

Forza players got custom liveries and an unrivalled online marketplace but Gran Turismo players had sixteen cars on the track. Gran Turismo 5 got a 3D mode while Forza got proper online matchmaking. Gran Turismo 5 had the Top Gear Test Track but Forza 3 had better tracks and career mode, full stop. 

Gran Turismo players had the ridiculous B-Spec management mode for mega-nerds while Forza focused on rewinds and assists for more casual players. Both sides claimed to have the superior handling model. Things got messy, but ultimately, Forza 3 won.

Polyphony's more traditional approach to game design lost out to Turn 10's obsession with The New, but the bloody noses dished out by the PS3's 16-car races, Top Gear licensing, and supposedly superior handling were noted, and Forza 4 is Turn 10's answer.

WHEELS OF FORTUNE


A car is a big metal box which meets the road in just four tiny places, so Forza's new handling model emphasises those rubbery points above everything. Turn 10's new partnership with Pirelli has given the studio a mountain of data on modern and vintage tyres, and the result is a sense of car-on-track contact like no other game. 

Forza 4's cars really handle like cars, with every scrap of your real-world driving skill directly transferable to the game. Classic cars wear classic tyres, and new suspension modelling makes the feeling of contact even more tangible.

Turn 10's second big partnership aligns Forza and Top Gear in a multi-year deal and puts the Top Gear Test Track, the Kia C'eed, and Jeremy Clarkson's smug voice in the game (his digitised face, of course, could have made for a considerable dent in sales). 

Clarkson chips in on the new Autovista mode, where you can view obscenely high-resolution versions of some of the cars and interact with them in a stack of ways. More than a glorified gallery, each car has to be unlocked in custom challenges, and has dozens of interactive points which only appear when the car is inspected in detail. 

Each Clarkson voiceover is written by the man himself, meaning Turn 10 can lavish thousands of man hours on lovingly modelling a car, only for Clarkson to call it pish. But the real reason Autovista is exciting is its impact on the series' future. Autovista cars are millionpolygon models with new leather and carbon fibre shaders and a level of detail never before seen in a racing game. 

Just rendering one of them in an empty garage makes the 360's graphics processor weep, so throwing 16 of them around a track is impossible - for now. 

Forza's two-year release cycle places Forza 5 as a launch day title for the suspected release date of the next Xbox. It'll be a console which can handle monster-resolution models 16 at a time, and a console which will benefit from Turn 10's early start on their HD models. 

It's another lesson learned from the GT/Forza war - Polyphony simply didn't have time to turn out more than 200 of their own modern models for Gran Turismo 5 and fell back on their classic PS2 designs. With Forza 4, Turn 10 are building models which the studio can use for years and getting a head-start on a generation still two long years away.

RIVAL SCHOOLS


The new Rivals mode and Car Clubs increase the gap between Forza and Gran Turismo, with offline challenges torn from your Friends List and applied to every race in the game. Billy No-Mates players can challenge any other player from the leaderboards with more Bounty on offer for challenging players higher up the tables.

And while Gran Turismo has only 200 complete cars, Forza 4 has 500, cockpits and all. In-cockpit, the game supports head-tracking and has a new field of view option and a better angle on the track to make cockpit-cam almost playable. 

Professional Forza 3 players found they could adjust the FOV using the multi-monitor setup menu, regardless of whether you were plugging in a second monitor, and those options remain in Forza 4. It's still the most customisable racer in the world, but by default it'll suit most regular racers even better than Forza 3.

Forza 4 is a game that wants to be played regardless of what kind of player you are. The assists and rewinds can make anyone competitive, the Career mode lets you play the game the way you like, the online options have borrowed from the best and invented a stack of totally new ideas. 

Gran Turismo is a game you play by Polyphony's rules; Forza is a game you play by your rules, and that's set to continue into the fourth game and beyond. So, that's that settled - at least until Gran Turismo 6.

http://www.computerandvideogames.com/316110/previews/forza-4-future-proofing-the-series/



Around the Network



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

NiKKoM said:


I felt the same way when I read this. This is really not going to end well.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

Nsanity said:

CVG

Turn 10's Dan Greenawalt would tell you there's absolutely no rivalry between Forza and Sony's Gran Turismo,



After his E3 speech(es), I'd say he's lying about not thinking there is one.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

"Forza's two-year release cycle places Forza 5 as a launch day title for the suspected release date of the next Xbox. It'll be a console which can handle monster-resolution models 16 at a time, and a console which will benefit from Turn 10's early start on their HD models."

This is good to hear.

Next gen standard should be 1080p @ 60 frames per second considering that is what 99% of TV's will use for the next 10 years. Hope to see a monster GPU in PS3 and 360 which allows to push crazy levels of detail at those resolution settings.



Around the Network

Without having played it I can say that Gran Turismo 5 is an abomination.

And without having played Forza 3 I can say that I don't think there needs to be another Forza this generation



non-gravity said:
Without having played it I can say that Gran Turismo 5 is an abomination.

And without having played Forza 3 I can say that I don't think there needs to be another Forza this generation



....?



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

non-gravity said:
Without having played it I can say that Gran Turismo 5 is an abomination.

And without having played Forza 3 I can say that I don't think there needs to be another Forza this generation

LOL that's crazy dude.

OP. There a lot of bullshit in the article... would be better if he had been restricted to only speak about Forza series.



Looks fantastic.......but I hate Sim Racing games, So Im gonna pass



NiKKoM said:

NiKKoM you are wise beyond your years my friend. Everybody grab their flame shields before the war starts.