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Forums - Microsoft - Microsoft admits no physical interaction *IS* a problem with Kinect

thetonestarr said:
Icyedge said:

I agree that Molineux is representing Microsoft. But he stated this as a limitation not as a problem. Every tech has limitation, and a limitation dont = problem.

""We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things."" =  Clearly a limitation and not a problem. Its not that it cant do what its meant to do.


It's a problem for people who wanted to be able to play "core" games/games from any genre on Kinect. Many fanboys have insisted since the reveal of Project Natal that anything is possible on the tech, you just have to open your mind. Yeah, sure, maybe it IS possible, but it's severely lacking and impractical for an extremely large variety of concepts and genres. That's most definitely a problem.

When you have to completely redo the way a franchise does things because you can't make it work, it's a problem.

Not giving physical feedback is not a problem with Kinect since it was made for that reason; not requiring any physical device.

Im not saying Kinect is the second coming of jesus either. It has limitations that render it not fun to me. Still, I recognise that others may enjoy playing with this more then with a regular controller. Like Darth Tigris stated, a game such as Dance Central is obviously better with Kinect, are we going to say that not offering those controls on PS3 point to a PS3 problem? Thats not the way "problem" is usually use.

I know its just a word, but in a situation like this changing it would help get a respectful interesting discussion.



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dahuman said:
Rainbird said:

That's just until the next generation when Microsoft decides to bundle the NextBox with Kinect and something like this.


The day I am required to wear a bodysuit to play video games is the day I fucking quit gaming and go do outdoor activities much more often than I do now.

Damn right. At a time when keeping cost down is a major objective someone is gonna bring out a gaming "wet suit".

They might have spent a few hundred dollars but by the time that suit is refined (and it must be built to last) that thing will cost a small fortune.

Maybe I got it wrong but that suit still wouldn't solve what I think the bloke that made the statement is getting at.







justinian said:
dahuman said:
Rainbird said:

That's just until the next generation when Microsoft decides to bundle the NextBox with Kinect and something like this.


The day I am required to wear a bodysuit to play video games is the day I fucking quit gaming and go do outdoor activities much more often than I do now.

Damn right. At a time when keeping cost down is a major objective someone is gonna bring out a gaming "wet suit".

They might have spent a few hundred dollars but by the time that suit is refined (and it must be built to last) that thing will cost a small fortune.

Maybe I got it wrong but that suit still wouldn't solve what I think the bloke that made the statement is getting at.





I think your right, the weapon would still has no weight, and the game obstacle would not exit in your living room. When using a sword in reality, you cannot swing 3 times per second, you cannot swing hard with just a flick of the wrist, and you cannot swing through a robust obstacle. It would look like playing a Wii/Move fighting game, hence the decision to stick with magic.



Rainbird said:
Reasonable said:
Rainbird said:
dahuman said:
Rainbird said:

That's just until the next generation when Microsoft decides to bundle the NextBox with Kinect and something like this.

The day I am required to wear a bodysuit to play video games is the day I fucking quit gaming and go do outdoor activities much more often than I do now.

Then imagine Microsoft making wristbands with the same tech.


http://www.next-gen.biz/news/disney-demonstrates-groundbreaking-tactile-gaming-technology

It's coming...

Quote from article...

"Although we have only implemented Surround Haptics with a gaming chair to date, the technology can be easily embedded into clothing, gloves, sports equipment and mobile computing devices," said Disney Research senior research scientist Ivan Poupyrev. "This technology has the capability of enhancing the perception of flying or falling, of shrinking or growing, of feeling bugs creeping on your skin. The possibilities are endless."

Nice! Now we just need Microsoft to bundle it with the NextBox along with Kinect (and put a button or two on it maybe?)!


I can see it enhancing my magic fingers on girls, either way, Kinect by itself is not practicle, so if they can have an inexpensive way for some type of controller or feedback and change their marketing for the next console , then it might work, but it'd be too much like Move with IR sensory, I'd much rather goto the gym or outdoors with friends or family, home is for relaxing, I already look stupid enough playing my Wii, fly kicking my TV is not how I wanna go about it.



dahuman said:

I can see it enhancing my magic fingers on girls, either way, Kinect by itself is not practicle, so if they can have an inexpensive way for some type of controller or feedback and change their marketing for the next console , then it might work, but it'd be too much like Move with IR sensory, I'd much rather goto the gym or outdoors with friends or family, home is for relaxing, I already look stupid enough playing my Wii, fly kicking my TV is not how I wanna go about it.

Then you should play relaxing games of course. Kinect games don't have to be physically taxing, so you can just avoid the games that make you work out.

And I think Microsoft has a lot of room for giving the user more control without making it lose the "magic" of Kinect and without making it feel like Move. We'll see what they come up with for next generation.



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Rainbird said:
dahuman said:

I can see it enhancing my magic fingers on girls, either way, Kinect by itself is not practicle, so if they can have an inexpensive way for some type of controller or feedback and change their marketing for the next console , then it might work, but it'd be too much like Move with IR sensory, I'd much rather goto the gym or outdoors with friends or family, home is for relaxing, I already look stupid enough playing my Wii, fly kicking my TV is not how I wanna go about it.

Then you should play relaxing games of course. Kinect games don't have to be physically taxing, so you can just avoid the games that make you work out.

And I think Microsoft has a lot of room for giving the user more control without making it lose the "magic" of Kinect and without making it feel like Move. We'll see what they come up with for next generation.

They are super hard on the whole no controller thing because they know there is already a Playstation Eye and they know the general public would be like wtf so I don't think they can even really throw one in at this point. They'll prolly copy Nintendo with multi-touch screen instead of single touch or something is my guess on the next controller, or at least SONY will.



Yeah, Kinect is kinda a weird paradox that way. It tries to be realistic as you move your body to control everything, but at the same time you don't get that tactile feedback. Even pushing buttons on a controller, at least you're feeling/holding solid matter.



Metallicube said:

Yeah, Kinect is kinda a weird paradox that way. It tries to be realistic as you move your body to control everything, but at the same time you don't get that tactile feedback. Even pushing buttons on a controller, at least you're feeling/holding solid matter.


That's why driving games would never be as good as a nice wheel with proper feedback and a lot of genres would seem lacking, Nintendo changed the game with the rumble pack back with Star Fox 64 and it was never the same again without feedback in console gaming.



dahuman said:
Rainbird said:

And I think Microsoft has a lot of room for giving the user more control without making it lose the "magic" of Kinect and without making it feel like Move. We'll see what they come up with for next generation.

They are super hard on the whole no controller thing because they know there is already a Playstation Eye and they know the general public would be like wtf so I don't think they can even really throw one in at this point. They'll prolly copy Nintendo with multi-touch screen instead of single touch or something is my guess on the next controller, or at least SONY will.

And I think that's the right thing to do for now. Developers are basically being forced into being creative with Kinect, and this way Microsoft can see what is actually needed for the next generation. The PS Eye is nowhere near as powerful as Kinect is, and Microsoft is trying to have games that showcase this, and I personally think Microsoft will try to focus on getting haptic feedback into the system for the next generation. Though I hope they do manage to do something about the movement controls.



Ajescent said:
I'm gonna suggest gloves that give force feedback O.o

Power Gloves