Ajescent said: At the risk of sounding stupid. When we say "physical feedback", do we mean something like "Rumble" or the idea of physically holding something? |
Haptic feedback is almost certainly what Pete is talking about (i.e. rumble):
http://en.wikipedia.org/wiki/Haptic_technology
I have to agree with Pete on this one. Having used Kinect for a while now I find it only really feels right with titles I wouldn't expect any further feedback than my body provides - such as Dance Central, etc. - whereas titles like Kinect Adventures tend to feel wrong after a while compared to playing Wii Sports Resort or Sports Champions (yes, I have all three consoles and tech). For stuff like fitness and dancing or anything body movement related Kinect is clearly the best tech - but for stuff where you'd really be holding something in your hands I find it less effective than the competition.
As a result, for example, I'm not too interested in the upcoming Kinect Star Wars. I give MS credit for going out and securing titles that should appeal on their console, but on a personal level I'd only really be interested if it was on Wii or PS3 as the motion tech on both of those consoles is simply better suited to the title - particularly as via the nun-chuck/sub-controller the game could explore full character movement. For me that's a case of a game appearing on the wrong platform for business reasons rather than what's best for the game.
IMHO Kinect needs some wands of its own. They could be cheap as they wouldn't need motion sensing just rumble and I'd argue a speaker and maybe a couple of buttons - an often overlooked aspect of Wii Mote is the speaker. Hearing the whack of the ball from the Mote as you hit a ball in a game is a fantastic aural feedback neither Move nor Kinect can match at this moment for example.
EDIT: BTW comment's are Pete M's not Microsoft's.