By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Microsoft admits no physical interaction *IS* a problem with Kinect

By being forced to limit what exactly a player can do in the next Fable game, that is.

http://www.joystiq.com/2011/08/11/fable-the-journey-wont-have-swords-or-guns-due-to-lack-of-feed/

If you tend to stick to the trees of Strength and Skill in the Fable series, then you are going to be pretty out of your element in the series' next, Kinect-based installment, Fable: The Journey. In an interview with OXM, Peter Molyneux explained players' bag of tricks would be limited to strictly magic. He added, "We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things."

Molyneux said that satisfying that expectation of physical feedback was necessary, adding that "visuals and the sound isn't enough." It's that weakness that makes the game's robust magic system work -- Molyneux explained, "The thing about magic is there's nothing encoded in your mind about how it should feel." That's true! The only preconception we have in mind about magic is that it probably requires a lot of gesticulation; something we know for a fact the Kinect excels at.

 

 

So, while quality gameplay is absolutely still possible with Kinect, it certainly goes to show that there absolutely are limitations if you want to be able to play anything satisfying.



 SW-5120-1900-6153

Around the Network

Molyneux or Microsoft? I think Molyneux in relation to his own creation hardly Microsoft.



W.L.B.B. Member, Portsmouth Branch.

(Welsh(Folk) Living Beyond Borders)

Winner of the 2010 VGC Holiday sales prediction thread with an Average 1.6% accuracy rating. I am indeed awesome.

Kinect as seen by PS3 owners ...if you can pick at it   ...post it ... Did I mention the 360 was black and Shinny? Keeping Sigs obscure since 2007, Passed by the Sig police 5July10.

Yeah tactile feedback is pretty important for realism.



At the risk of sounding stupid. When we say "physical feedback", do we mean something like "Rumble" or the idea of physically holding something?



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

welshbloke said:
Molyneux or Microsoft? I think Molyneux in relation to his own creation hardly Microsoft.


Considering Molyneux is in one of the highest positions at Microsoft Game Studios, he's pretty much a representative of what Microsoft thinks.



 SW-5120-1900-6153

Around the Network
Ajescent said:
At the risk of sounding stupid. When we say "physical feedback", do we mean something like "Rumble" or the idea of physically holding something?


Personally, I feel that means actual rumble or something like that.



 SW-5120-1900-6153

That's just until the next generation when Microsoft decides to bundle the NextBox with Kinect and something like this.



one of the smarter comments i've heard from peter. for once i agree with the man.



I'd think a better solution would be force-feedback actuators that can be individually attached to specified parts of the body (strap-on vibrators in layman's terms).

Less awkward (to use. More awkward to talk about), and much more versatile too. You could have different games programmed to have the different actuators strapped onto different parts of the body, depending on the game's genre and sort of feedback one would expect from said game.



 SW-5120-1900-6153

thetonestarr said:
I'd think a better solution would be force-feedback actuators that can be individually attached to specified parts of the body. Strap-on vibrators, if you will.

I could see them doing something like the suit, but just with four bands in the package or something. Wrist band vibration!