I'd think a better solution would be force-feedback actuators that can be individually attached to specified parts of the body (strap-on vibrators in layman's terms).
Less awkward (to use. More awkward to talk about), and much more versatile too. You could have different games programmed to have the different actuators strapped onto different parts of the body, depending on the game's genre and sort of feedback one would expect from said game.
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