RolStoppable said:
| TheWon said:
Also looks at above post! Spoken like a pure Malstromite. Nintendo hasn't launched any system sense the SNES with a game the so called consumer wants. If anything the 3DS one major flaw is not having a real 3DS game. The Wii success is all about the Wii series each game using the controls of the system. The DS finally touch of with the Touch Generation games that used the DS features in a interest way. If Nintendo can create a real 3DS game then and only then will the 3DS take off. Throwing 2D Mario, Brain Age, and other games like that. Are not going to help any system if you can get the exact same thing on a cheaper console. The 3DS needs new software that you can only get on the 3DS!
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Too bad that your theory falls apart as soon as it comes to 2D Mario. Both of the NSMB games don't really use the unique features of the hardware they are on, yet both sold gangbusters and moved a ton of hardware too.
It's not about unique hardware features. It's about great games for a good price. The 3DS had neither before its price cut and it's still lacking the games afterwards. A new 2D Mario that doesn't even feature stereoscopic 3D would help the 3DS more than the perfect 3DS game.
Have you even been thinking about what you typed? "A new 2D Mario is not going to help." All historical evidence we have points to the exact opposite, so you couldn't be any more wrong.
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first of all, at the bolded part: THIS!
second, @Rol: I actually had a response written to you in another thread a few days ago (I think it was the "why do developers expect Nintendo gamers to buy their shitty games?" thread) but it was accidentally deleted, so I'll try to use some of what I remember from that post to address the point.
I mentioned the importance of uniqueness over on that thread, and this is something that still holds true. It is true that 2D Mario is an extremely powerful franchise, but looking at it from only one perspective is kind of a shallow analysis, don't you think?
Obviously one of the reasons NSMB sold so well was that there was a starving market for it, which in a sense also made it a kind of unique proposition because it was the first of its kind in years. But there were many other blockbusters on DS that didn't make such a successful transition to other consoles. For one, lets look at Animal Crossing for Wii - I think it failed to be a system seller because it was viewed as "more of the same" and as such not a reason to own a Wii. Same goes for Brain Age for Wii, which also didn't offer anything new to the consumer. A more recent example would be of course Nintendogs+Cats on 3DS.
So how did NSMB Wii avoid this issue? One interpretation would be that 2D Mario sells like gangbusters because it's 2D Mario, just like Pokemon sells on name alone. I'm talking about handheld Pokemon ofcourse, not the console versions who's failure can also be argued to further illustrate my point above (even though they weren't really more of the same and more like "less of the same").
But another reason could be that maybe it wasn't perceived as more of the same, because maybe it offered some unique, compelling features like 4 player multiplayer on one screen. This was not only something that helped it stand out from the DS version, it was also something rarely done in gaming for the most part. Incidentally, another system seller that made a fantastic transition from DS to Wii was Mario Kart. Once again I think you can argue that 4 player split-screen made this addition to the series stand out in the eyes of the casuals, because it offered something that was significantly different.
If that line of thinking is true then Nintendo should present us with a brand new 2D Mario for 3DS only if they can offer something that changes the game in a desirable manner and also cannot be experienced on other platforms. I have no idea what's going through their minds but maybe they haven't found such a "killer-app" feature yet, or perhaps they fear that taking away 4 player multiplayer would feel like a step backwards to many players, which is why they have so far only shown actual gameplay on Wii U instead. I think that's a far more likely reason than Nintendo abandoning 3DS support altogether in favor of Wii U, don't you think? 
Incidentally this is part of why I don't always like Malstrom, he comes off as too much of a business-man, sometimes even too much of a fanboy, and never attempts to think like a developer as well. How about some ideas on how it should be done in addition to just saying that it should be done yesterday, and should make you feel like you did when you played your NES?
If he ever did attempt to back up some of his claims with actual game designs or concepts, I think he would realize that living up to an ideal is usually a little harder than it looks. Maybe then he wouldn't be so quick to look down upon those who have tried and failed.
Sometimes reading Malstrom reminds me of listening to Zero Punctuation reviews, but with slightly less creative integrity. That's because for one: Yahtzee's videos (he's the one who does the reviews for Edge) are never meant to be taken completely seriously, even if some of their vicious criticisms are legitimate, and second: unlike Mr. Malstrom who doesn't even have the decency to provide some kind of personal biography on his site, Yahtzee is someone with ACTUAL EXPERIENCE developing complete games, which at least gives him a tiny bit of integrity and adds some context to his rants.
Regarding the OT: I too am fairly underwhelmed by the ad and hope Nintendo go back to presenting 3DS as something cool and original, like they started to do with their "window to another world" ads, but should have taken further.