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Forums - Sales - WW up 30th July!

okr said:

Because 360's Microsoft-published games are doing fine in comparison to PS3's Sony-published games. Basically and afaik that's currently Halo games and Kinect games plus Gears of War 3 later this year (which will be without a doubt a huge seller). These MS-published games sell very well, some of them even excellently. The vast majority of Sony-published games sold are on PS3 today and I don't think these games are really successful compared to the "core gamer" hype most of them get before release. These Sony games are heavily hyped and discussed on VGC (more than Wii/3DS/DS/PSP/360 1st or 2nd party games). Games like Infamous 2, LBP2 and Killzone 3 get plenty of threads on VGC but for some reasons in WW Up threads their sales seem always to be okay, no matter how low. It's just an obervation I made, it has nothing to do with my console or company preference (I own PS3/PSP/Wii/DS/360 and a gaming laptop as PC will always be my favourite gaming platform).

I don't think that this year Sony is very successful with their self-published games on PS3. More than 50 million consoles sold and yet eagerly awaited and discussed games like Killzone 3, Infamous 2, LBP2 sell to only a fraction of system owners. The comparably low sales where explained to me before by other members with reasons like diversity of released games and Sony console owners' tastes, 3rd party success on PS3 and comparably low advertising, but I'm not sure if these are the real reasons. More and more I think that the real reason could be much simpler: Despite all the hype and buzz surrounding many of Sony's games the only new Sony IP this gen that was actually well accepted by PS owners (and Sony fans among them) is Uncharted.


You should look up the data. Really.

http://www.vgchartz.com/yearly.php?date=2011&reg=World&date=2011&console=X360&maker=Microsoft
http://www.vgchartz.com/yearly.php?date=2011&reg=World&date=2011&console=PS3&maker=Sony+Computer+Entertainment

Sony have 3 games topping a Million units for the Year, Microsoft have 2.
Sony have had 6 games top 500,000 units for the Year, Microsoft have had 3.
Sony have had 21 games top 100,000 units for the Year, Microsoft have had 14.

I didn't add Nintendo's numbers into those totals, as the data is skewed due to Wii Sports, Wii Sports Resort and Mario Kart Wii all being bundled. The link is here though, incase you want to look and check for yourself. They would have walked away with it regardless of the bundled games anyway.

I also don't understand why you're saying Sony games aren't really successful. Gran Turismo is a game that sells 10 Million units. God of War sells 4 Million. Uncharted is pushing 5 Million. Little Big Planet sold 4, LBP2 will sell over 2. Killzone 3 will sell over 2 Million. Resistance 3 will sell over 2 Million. inFamous, MotorStorm, Ratchet... All are capable of a Million. Then you get the smaller, yet obviously profitable franchises... EyePet, SingStar, ModNation, Buzz, MLB...

Microsoft have Halo which is a 10 Million + seller. Fable which is a 4 Million seller. Forza which is a 4 Million seller. Gears is a 6 Million seller. Kinect Sports sold 3 Million. After this you get Kinectimals, Alan Wake and Crackdown, which struggle with 1 Million. After that... There's not much, even in the smaller party stuff like Lips.

If you want to do what you did before, and compare total publisher numbers. Sony have shifted over 13 Million games this Year, Microsoft have shifted 8.1 Million. Halo Reach and Kinect Adventures take up over half of that total.

As for Sony's 1st party. They're doing better now on a 50 Million base than they ever did on a 100-150 Million base. I think Sony will be happy with how the 1st party games are doing, honestly.



                            

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Cirio said:
Areym said:
Alrighty, go PS3! We're probably gonna be seeing PS3> 360>Wii for the next few weeks. I'm not aware of any AAA titles coming to the consoles, except for resistance 3, which I don't think will boost the PS3 much, but I'm still buying this.

Umm... Gears 3? And Resistance 3 isn't close to a AAA title. For the PS3 it's Uncharted 3.

Really? I always thought resistance was a AAA franchise, guess I missed the memo and gears isn't until the 3rd/4th week of september, I mean literally the next few weeks. Should have said the rest of august. 



"Trick shot? The trick is NOT to get shot." - Lucian

Japan: PSP first again, 3DS obviously down, after the cut announcement.

WW: 3DS down, except in EMEAA, where it's up: quite strange, indeed, did Europeans, Australians, etc like the 20 games offer a lot more than Americans and Japanese? Or maybe were there some special offer made by big stores and helping the official 20 games one?



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Carl2291 said:

I also don't understand why you're saying Sony games aren't really successful. Gran Turismo is a game that sells 10 Million units. God of War sells 4 Million. Uncharted is pushing 5 Million. Little Big Planet sold 4, LBP2 will sell over 2. Killzone 3 will sell over 2 Million. Resistance 3 will sell over 2 Million. inFamous, MotorStorm, Ratchet... All are capable of a Million. Then you get the smaller, yet obviously profitable franchises... EyePet, SingStar, ModNation, Buzz, MLB...

These are the IPs I mean. These new current gen IPs plus Killzone are all million sellers but compared to the internet hype and the upfront media support they get I don't think they sell very well. LBP would have never made it to 4 million without bundles, more like around 2.5 million or 3 which its successor probably won't even reach. Many of these games are in the 1, 2, maybe 3 million range. Aren't these the IP's for which gaming media adopted the silly term AAA this gen? If so, these games aren't really successful compared to other new IPs this gen like Sony's own Uncharted, Gears of War or - to mention a successful new current gen "AAA" 3rd party IP - Assassin's Creed, which sold 12 million copies on PS3 so far.

The sales of the current gen Sony IP's outside Uncharted make me think:
- These games are not cheap to develop, so is Sony really making money with them and are they really content with these sales?
- Do Sony fans really like these IP's as much as they claim and if so why does none of the games manage to sell 4 or 5 miilion copies or more?
- Most of Sony's games hit the half-price section pretty fast, so why don't sales pick up considerably at this point?
- Do neutral and new PS3 owners actually care about these new Sony IP's?

The most successful Sony 1st party game last week was Infamous 2 with 29.000 copies sold in its 8th week on the market, the next Sony game is outside the top 40, i.e. below 19.000 copies for the week, most probably LBP1 or GT.



okr said:

These are the IPs I mean. These new current gen IPs plus Killzone are all million sellers but compared to the internet hype and the upfront media support they get I don't think they sell very well. LBP would have never made it to 4 million without bundles, more like around 2.5 million or 3 which its successor probably won't even reach. Many of these games are in the 1, 2, maybe 3 million range. Aren't these the IP's for which gaming media adopted the silly term AAA this gen? If so, these games aren't really successful compared to other new IPs this gen like Sony's own Uncharted, Gears of War or - to mention a successful new current gen "AAA" 3rd party IP - Assassin's Creed, which sold 12 million copies on PS3 so far.

The 1,2 ,3 million games you talk about are successful. Sure, comparing it too a huge game like Assassin's Creed will make them appear to be unsuccessful, but the same can be done to hundreds of highly profitable games. Most of them are quite profitable for Sony. Some of them are actually unsuccessful though, like SOCOM 4 or Motorstorm.

Internet hype is not a good gauge for sells. Games often have plenty of hype with low sales. That doesn't necessarily mean the games aren't good. Sometimes it's because the fans of very passionate.

okr said:

The sales of the current gen Sony IP's outside Uncharted make me think:
- These games are not cheap to develop, so is Sony really making money with them and are they really content with these sales?
- Do Sony fans really like these IP's as much as they claim and if so why does none of the games manage to sell 4 or 5 miilion copies or more?
- Most of Sony's games hit the half-price section pretty fast, so why don't sales pick up considerably at this point?
- Do neutral and new PS3 owners actually care about these new Sony IP's?

- Killzone is probably the only game with a very high budget that sold in the range you speak of. Even so, selling 2 - 3m is still very successful for any game. A game like Uncharted 2 can be profitable by only selling 2.5m. I don't know if Sony is content with these sales. We'd have to know what Sony's expectations for them were. 
-I'm sure the gamers really like the games. Every Sony game can't sell like Uncharted 2. Simply because Sony fans don't like them as much as Uncharted 2. That doesn't they don't like the games in their own right. Also the Sony fans you speak of are likely internet forum dwellers. A game can have enormous hype on the internet. That doesn't automatically translate to actual sales. 
- I don't know, maybe people don't want them. 
- Yeah, of course they do. Just not as much as a game like Uncharted. 



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Do you guys......feel a lot of hype for 3DS now? I mean, I know it'll do gangbusters early on, but do people seem super excited to you? Maybe as people buy it it'll just keep rolling.



okr said:
Carl2291 said:
 

I also don't understand why you're saying Sony games aren't really successful. Gran Turismo is a game that sells 10 Million units. God of War sells 4 Million. Uncharted is pushing 5 Million. Little Big Planet sold 4, LBP2 will sell over 2. Killzone 3 will sell over 2 Million. Resistance 3 will sell over 2 Million. inFamous, MotorStorm, Ratchet... All are capable of a Million. Then you get the smaller, yet obviously profitable franchises... EyePet, SingStar, ModNation, Buzz, MLB...

These are the IPs I mean. These new current gen IPs plus Killzone are all million sellers but compared to the internet hype and the upfront media support they get I don't think they sell very well. LBP would have never made it to 4 million without bundles, more like around 2.5 million or 3 which its successor probably won't even reach. Many of these games are in the 1, 2, maybe 3 million range. Aren't these the IP's for which gaming media adopted the silly term AAA this gen? If so, these games aren't really successful compared to other new IPs this gen like Sony's own Uncharted, Gears of War or - to mention a successful new current gen "AAA" 3rd party IP - Assassin's Creed, which sold 12 million copies on PS3 so far.

The sales of the current gen Sony IP's outside Uncharted make me think:
- These games are not cheap to develop, so is Sony really making money with them and are they really content with these sales?
- Do Sony fans really like these IP's as much as they claim and if so why does none of the games manage to sell 4 or 5 miilion copies or more?
- Most of Sony's games hit the half-price section pretty fast, so why don't sales pick up considerably at this point?
- Do neutral and new PS3 owners actually care about these new Sony IP's?

The most successful Sony 1st party game last week was Infamous 2 with 29.000 copies sold in its 8th week on the market, the next Sony game is outside the top 40, i.e. below 19.000 copies for the week, most probably LBP1 or GT.

It also might be a function of having too many options.  When I think of 360, I think of Halo and Gears, maybe Fable.  When I think of Playstation, lots more ip's come to mind.  Perhaps if Sony offered less options and really got behind marketing them like MS did for Halo or Gears, they might do better.  Maybe there are too many options.



CGI-Quality said:

Very much like PlayStations of the past, Sony's 1st party IPs have never sold much more than 3-4 million. Can't explain why that is, other than Sony has so many IPs to offer, the userbase is divided up with each franchise, or their IPs mainly appeal to a certain amount of people (save for Gran Turismo). Frankly speaking, hardly of any Sony IP's are doing terrible (besides maybe ModNation Racers, SOCOM, or Motorstorm - and even then, you'd have to know expectations of sorts). With the plethora of IPs they own, that seems like a small price to pay when games like Killzone 3 or LBP2 are guaranteed to hit 2-3 million, Uncharted 3 is guaranteed 3-4, Gran Turismo 5 will keep on leggin' until whenever and so on and so fourth. Between Microsoft & Sony, their IPs don't sell too different from one another (which actually doens't look half bad for Sony considering how many IPs they have versus Microsoft).

So, in a sense, I can understand your sentiments regarding the PS3's software vs hardware ratio, it's just the term "terrible" that I wouldn't use as I doubt it's that bad.


Well put.

I would actually say modnation racers quite successful for Sony. It didn't have a very high budget and sold slightly under a million units. It should have turned good profit. I don't know for sure though.



I don't see why LBP is so high? Why not get LBP2?




ohoh 3DS...i mean if the PSP is outselling you 2:1 you know something is really wrong...