"I find it quite depressing that you'd approach designing a game from a point of view of: 'How do we milk people?'," he tells us. "I wouldn't like to work in that kind of environment. When we work on things we're primarily trying to make things that amuse us, that we love.
"If I was to work on a game that was about trying to come up with this ultimate business model, or how to sell the most copies… if you spend two or three years of your life making something like that, and then it fails, what a fucking waste of your life.
"If you work on something that you love, and it fails, then you don't care because it's something that you're proud of."
FULL ARTICLE BELOW
http://www.next-gen.biz/news/media-molecule-devs-revenue-obsession-depressing
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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