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Forums - Gaming - Naughty Dog : Ps3 and Vita Can Do Everything Wii U Can Do

kowenicki said:
........ For twice the price.

and for the ~50 million that already own a ps3, it will be the same, if not less.



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I don't recall it shown anywhere that the controller would be used for streaming in online games in wiiU.
Does anyone have any indication that it does?

There may be limitation we don't yet know about.
I mean, on the zelda video, the controller screen was a simple map and items, right? That doesn't require any high-end bandwidth since it's simple video at a simpler resolution.
I know the controller is capable of ~480p streaming, or something like that, but is it capable of online and 480p streaming concurrently? Or is it only simple resolution and online?



nitekrawler1285 said:
archbrix said:

1&2.  No, it's still just referred to as a tech demo.  And the point I was making was that your previous comment suggested that we'll see more PS3/Vita connectivity than we will on Wii U, which is false.

3.  Just because the basic principle is the same, the level at which the two interact with each other is on a different level.  The Virtual Boy and the 3DS share similarities too, but their individual experiences are far different.  And the biggest factor will be that Wii U is designed for and marketed with the screen controller in mind, something that severely hampers GC/GBA and PS3/Vita connectivity.

5.  Board games for sure, also simple learning games for kids, Bingo for old folks... again, the interface could appeal to all age groups like Wii did.

6.  Do you think the customer's online experience is not effected by devs and publishers?  If, hypothetically, Valve had a lot of really cool stuff planned for something online, and something with Xbox Live was restricting that, it would in turn effect the user's experience, would it not?


1&2 But we will.  For at least 3 months and maybe about a year.  More games have been shown.  It's true.  

3. Vita has mostly been shown demoing these functionailities. Not it's media playback or other features, but it's connectivity to the PS3. We don't know how it will be advertised.    

5. Is that really enough to recreate the fire of the Wii all over again?  Especially when most don't seem too far away from titles they can play on the Wii or DS?

6. It would. One of few cases I think it might be good. You replace Valve with almost anyone else I'm probably not going to be nearly as cheery about the proposition.  

1.  Lol, ok, it is possible that we will see the PS3/Vita connectivity happen first, so yeah it could have that 3 months you mentioned.  However, I believe you realize that's not the point I'm making.  Wii U will have far more of this connectivity within months; it's the focal point of the system.  Devs won't flock to making games that require the touch screen for PS3/Vita, as not every PS3 owner will have the functionality needed.

3.  My point was to dismiss the GC/GBA comparison more than the PS3/Vita.  I believe ND that there are similarities with PS3/Vita, but I'll believe its ability to handily compete with Wii U's performance when I see it.

5.  Only time will tell.  I believe the potential is there, but whether or not it's realized is the question...



I don't really see Vita/PS3/4 connectivity support as being that hard to expect. Saying that it won't be support as much as the WiiU because all PS3 owners won't have it isn't too far from saying the WiiU's controller won't be supported until it sells enough.

The PS Vita will launch sooner or about the same time as WiiU so they're on equal ground. And buying a Vita will be Cheaper than buying a WiiU for a current PS3 owner. All wee know of the WiiU's price so far is statement from Nintendo saying that it won't be cheap. It may only be slighty more expensive to get both a a Vita adn PS3. It's up to SONY to push the connectivity the connectivity of the two devices. Something that I don't think will happen much at all which is where the problem lies.



4 ≈ One

KylieDog said:
ethomaz said:
Yes. The PS3 and Vita integration could do all the things Wii U do.

The problem is the games to support it... in Wii U every game will support it... but every game will support PS3 and Vita integration? I guess not.


It isn't ossible for every game to support the gameplay switching, for example any game that requires the TV and Wii U controller screen used at the same time.

Yeap... but PS3 + Vita could do that too.



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ThePS3News said:
Naughty Dog tells the Truth. :)

Except there is no sign that full games on the PS3 will be able to have their video outputted to the Vita system, so people without high def TVs can buy the combo for their kid and the kid be able to play.



This stupid thread has some amusing comments......but expected from a troll thread



lol omg



Alby_da_Wolf said:
cyberninja45 said:
Alby_da_Wolf said:
cyberninja45 said:
Alby_da_Wolf said:
cyberninja45 said:
osamanobama said:
cyberninja45 said:
osamanobama said:
cyberninja45 said:
dahuman said:
sigh..... PS3 is DLNA certified for down streaming HD videos, it's not an ideal device for up streaming HD videos unless you are running off the gigabit ethernet since you'd want the device to handle more than one stream, in which the memory print would become a problem due to the PS3 having shit for ram, the most it'd be able to do is acting like a file server in this case since coding it to encode videos to different devices via different profiles at the same time would be a pain in the ass for Sony.

 and im talking about upstreaming wireless here.

But Im just waiting for him when he realizes the ultimate Truth. PS3 is not design to run games  above(or any where near) 1560P. XD

Am just giving him the many other reason why this wont work. 

you do realize that the PSV is "only" qHD (960x540), so  why would we care if it streams 1560p (a resolution way higher than 1080p) it only has to stream qHD, as resolution thats still  higher than the wiiU controller

Are u joking or do I really have to explain here? Oh I said run not stream

it doesnt need to run games with that resolution, to stream games at qHD, yet alone at 1080p or lower. not to mention the Vita has its own cpu/gpu.

u clearly have no idea what you are talking about other than just making wild speculation. just wait for the PSV to come out.

youll be eating lot'O crow


OH boy. guess I got to explain.

Assuming the game is processed in the ps3 and then  stream to the PSV and hdtv.

 1080p + 540p= 1620p >1560p>1080p.

Now if u now have to resort to  processing graphics in the PSV. Well like I said this thread is irrelevant.

Not. Data processed and sent, pixels, triangles, other polygons, etc, are proportional to the area, 540p needs 1/4 of the data needed for 1080p to be sent. 1080p+540p needs the same throughput of 1350p, 1080p+1080p needs the same of 1620p, actually.

Ooooook buddy.(trying not to laugh here)

Well then u do realise that the whole point of the WiiU is to look at completely differnt viewpoints of the game and not spliting of same viewpoint right. So your "nice" little solution there ( which doesnt even rectify the issue) doesnt apply. LOL(sorry couldnt help it)

I corrected my maths, they were wrong (actual results are even lower) after you quoted my post, but anyway, looking at two different viewpoints implies more calculations in different stages, before rendering, it loads more the CPU, while projecting different scenes from different points of view actually implies sending different data and different matrices for the projections, so more internal throughput, with some overhead to replace the transformation matrices too instead of just sending extra data but the same load on raw GPU computing power and the same end result throughput. If they were the same scenes from the same point of view there would actually be a huge saving in calculations, as the lower res scene could just be made downscaling the high res one. Anyway, I wrote data PROCESSED and sent, so I never assumed there were the simplification allowed by the easy case of the same scene at two different res, don't put different words and meanings in what I wrote. It's just matter to know whether 1207p (the correct value) + the overhead for using different matrices exceeds or not the max power needed for a 1560p single scene with one point of view. Oh, I forgot, as GPUs have multiple shaders, actually the work could be split quite easily in theory, it all depends on how much independently they can work, but the fact that stereoscopic 3D is supported implies that the GPU can handle two different sets of transformation matrices at a time.

*sigh*...

Indeed.


Amm.. You do know you've just confirmed what I said above right. (*keep laughter within, guy is trying to calulate a solution for which the gpu  hardware wasn't design for*)



My 3ds friendcode: 5413-0232-9676 (G-cyber)



1.  Lol, ok, it is possible that we will see the PS3/Vita connectivity happen first, so yeah it could have that 3 months you mentioned.  However, I believe you realize that's not the point I'm making.  Wii U will have far more of this connectivity within months; it's the focal point of the system.  Devs won't flock to making games that require the touch screen for PS3/Vita, as not every PS3 owner will have the functionality needed.

3.  My point was to dismiss the GC/GBA comparison more than the PS3/Vita.  I believe ND that there are similarities with PS3/Vita, but I'll believe its ability to handily compete with Wii U's performance when I see it.

5.  Only time will tell.  I believe the potential is there, but whether or not it's realized is the question...


1. If the code is easily portable they might. I dont' see most japanese devs aiming to lift Wii Us graphics much more than the PS3s as that is already costing them an arm and a leg. Almost all of the 3rd party games shown have demos of that type of connectivity. I could see Japanese devs doing as much because of Vita penetration plus a decent(for japan) 5 or 6 million PS3 base.  I can easily see PS3/Wii-U multiplats there.  This could be the focal point of Vita's functionality. We don't know how Sony will choose to market it. 

3. It doesn't have to compete at the  Wii U's performance though. We will probably see games like the early life of PS360 that weren't as kind to the PS3 but I dont see them doing really demanding things as far as performance in the first place.