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1. Lol, ok, it is possible that we will see the PS3/Vita connectivity happen first, so yeah it could have that 3 months you mentioned. However, I believe you realize that's not the point I'm making. Wii U will have far more of this connectivity within months; it's the focal point of the system. Devs won't flock to making games that require the touch screen for PS3/Vita, as not every PS3 owner will have the functionality needed. 3. My point was to dismiss the GC/GBA comparison more than the PS3/Vita. I believe ND that there are similarities with PS3/Vita, but I'll believe its ability to handily compete with Wii U's performance when I see it. 5. Only time will tell. I believe the potential is there, but whether or not it's realized is the question... |
1. If the code is easily portable they might. I dont' see most japanese devs aiming to lift Wii Us graphics much more than the PS3s as that is already costing them an arm and a leg. Almost all of the 3rd party games shown have demos of that type of connectivity. I could see Japanese devs doing as much because of Vita penetration plus a decent(for japan) 5 or 6 million PS3 base. I can easily see PS3/Wii-U multiplats there. This could be the focal point of Vita's functionality. We don't know how Sony will choose to market it.
3. It doesn't have to compete at the Wii U's performance though. We will probably see games like the early life of PS360 that weren't as kind to the PS3 but I dont see them doing really demanding things as far as performance in the first place.







