| RolStoppable said: It doesn't really matter whether teams work on a fixed two or three years long development schedule, in the end some studios manage to make that deadline and others don't. For that reason it would better, if Sony as a publisher would be flexible and give the developers who need a few months more the necessary time to deliver a complete product even if it initially results in a backlash from the gaming community who are upset about a delay. Releasing an unfinished game is just going to result in an even bigger backlash, so it's better to go for the lesser of these two evils. In the past, studios like Naughty Dog and Insomniac have repeatedly proven that they can get things done on schedule, whether that was a one year or a two years long development cycle. Others have shown that they needed (significantly) more time to finish a compelling game. Therefore, a one-size-fits-all approach will never be an optimal solution. |
I agree with most of this. I agree that a flexible release schedule would be better than any sort of fixed plan. But Sony's going to always have some rough plan for how long the development process will be.
I will say that both Insomniac and ND have both stated that they ran out of time developing their games, though. Sure, they completed the games, but they weren't quite what they wanted them to be.









