| Jay520 said: Here can be a sample devlopment cycle for Sony's team of studios
thoughts... |
Now, with some dev studios a longer dev cycle is probably the answer. But there are better ways, with some like Naughty Dog, which I think is to simply expand the studio. But, you essentially split the studio into 3, teams 1, 2 and 3
So you start with teams 1 doing pre work on game 1, while teams 2 & 3 work on game 2
Then once game 2 is shipped, team 3 change onto game 1, and then team 2 works on game 3
This way, each game actually gets 4 years of development, but they release a game every 2 years, or something like that
As for your plan, however, there are a few issues
1. You don't want Zipper and Guerilla in the same year as they make similar games
2. Zipper apparently is dying due to poor recent games
3. Insomniac are independent and working on other games
4. EatSleepPlay and Lightbox are independent, so have more flexibility
5. Also, there is SCE Liverpool
But anyway, I think the key thing is that they make good games. If they are ready, release them, but 3 years maximum in full development, don't let Polyphony have their way again.
The most important thing is that Zipper, Evolution and GG make better games and more succesful ones really, they have made good/average games, which haven't sold that great
ND is the only studio that is really excelling, with Sucker Punch also doing well on the critics side, but not so much the commercial side







