If I may, however, play devil's advocate for a minute, I think there is also a side to gaming which is unhealthy and can sometimes be addictive. I think when people think about gaming as a 'childish' endeavor, they are sometimes thinking about bad gaming habits more than gaming itself. Unfortunately bad gaming habits are all too common, and aren't always dealt with properly. This leads to extreme behaviors like missing sleep/meals because of a game on one hand, and also to bursts of rage quitting and going 'cold turkey' with the claim that gaming is for kids on the other.
In this context, what is indeed 'for kids', are bad lifestyle habits, and I think we'd be fooling ourselves if we didn't admit gaming encourages those, to a small extent at least.
The other reason I think gaming is frowned upon by the majority of adult society is because we are brought up in a way that encourages us to be more rational, and develop control over our emotions. Gaming goes against this trend by often letting us reenact our fantasies or our nightmares, and allows us to unleash behavior that is considered inappropriate around other people. This is something that could prove to be equally as beneficial as detrimental in the long run, because while some will always take the 'bad' behavior they have learned with them when they leave the couch, others use games as a release for tensions that have built up elsewhere, and return to the real world more balanced and civil for it.
If I may end with a somewhat unrelated comment, I have often asked myself 'what other form of art is similar to gaming?', as have countless others I'm sure. I've heard people say that sometimes games are like Movies, sometimes like Sports, sometimes like reading a book (in the sense that you can stop wherever you want and come back to it later, as well as in the level of immersion).
These are all true, but I have also come to think of games more and more like Music. They both have huge amounts of unexplored potential as forms of expression, and can affect us emotionally in powerful ways, to the extent that sometimes we even lose control a little bit.
Sometimes I think of our time as similar to the time in ancient Greece, where music was used in savage, often barbaric rituals, as a means to bring out animalistic behavior. If you've studied history you know the Greeks were very much aware of the power (and dangers) of music. Even today, music can still bring out unusual, uninhibited behaviors by listeners which can also be considered 'immature'.
Perhaps gaming is similar in the sense that it may take centuries until we learn to use it properly, and unlock it's true potential, as well as our own along with it.
Until you've played it, every game is a system seller!
the original trolls
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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
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