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Forums - Nintendo - All right gamrConnect, we're going to play Zelda games together!

Soma said:

damn! How can I add a video? The option appears disabled?!

http://youtu.be/nk8tvyUS2NM

Currently the quickest method to do so is to put the embed code straight in the "Quick reply" section. Works well enough...



Monster Hunter: pissing me off since 2010.

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TWRoO said:

I would say it is quite dated now, but I will also say ils411's issues seem a little extreme, I also can't say I had much trouble with the targeting system. Certainly not back then when I first played it (wasn't OoT the first game to use a z-targeting system like that?) but it can be a little clunky now... I certainly noticed the difference when I moved from OoT to Windwaker about a month ago, and although Twilight Princess reverts back to a very similar system (due to me having the Wii version) I would say it is improved, OoT is a little clunky.

Unless the 3DS version has changed for some reason (not sure why Nintendo would do something drastic though) perhaps ils411 hasn't realised you can move the camera where you want by walking and tapping Z (or I presume the L-trigger in the 3DSs case) As for not targeting far away things, I can't think what would cause that, though you can change the method of targeting between hold and switch (with hold you have to hold the L-trigger to target 1 enemy, and let go and re-press quickly to switch between multiple targets... while with switch you can just press L once to target a single enemy, and press it again to switch to the next target if there are multiples)

Yes, it was the first.



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Edit:  No, didn't work :(



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Worked ok for me...though some videos on YT don't let you copy the embed code and i think they used to work ok when the old "insert embedded media" button was there in the RTE



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That spin thing you get in the Gerudo temple is cool and the boss battle is impressive! Too bad the bosses are very easy... they should make more damage not the same as normal enemies.



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RolStoppable said:
Soma said:
That spin thing you get in the Gerudo temple is cool and the boss battle is impressive! Too bad the bosses are very easy... they should make more damage not the same as normal enemies.

The whole concept of the boss battles is flawed. They are more like puzzles where you hit their weak spot with the item you got in the dungeon and then they fall to the ground and you slash them with your sword. Rinse and repeat.

It wouldn't hurt if they went back to the old formula of say ALttP. Bosses taking quite some hits without ever getting stunned and dealing notable damage to the player. Builds more tension and makes things more interesting, even though the battles are actually shorter than the modern puzzle bosses.


But in Ocarina it was the same, wasn't it? And I remember the game being more challenging. One hit and you may lose one or two hearts at least. It was very common to hear the sound when you were having low life. In TP however you barely receive any damage, as if the only way to die is if you do it on purpose.

I agree though, they should take some elements from ALttP back.



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RolStoppable said:
Soma said:

But in Ocarina it was the same, wasn't it? And I remember the game being more challenging. One hit and you may lose one or two hearts at least. It was very common to hear the sound when you were having low life. In TP however you barely receive any damage, as if the only way to die is if you do it on purpose.

I agree though, they should take some elements from ALttP back.

Yes, Ocarina of Time had more challenging boss fights than Twilight Princess. But that mostly only goes for the first time you play either game, once you've got the pattern down you will barely ever get hit.

Now of course the ALttP bosses also become easier on repeated playthroughs, but there's still more challenge, because in most cases the bosses have some sort of unpredictability to their movements, so you still have to pay attention to what is going on.


Oh ok I see your point. That's true but maybe is related to the 2d design, or the top view in ALttP, you can have a lot of elements on the screen and still be able to move around without getting hit. I guess in 3d would be more confusing. I really don't have a problem with how the bosses are now, but they should be more challenging and try some new things, for example I really liked the Gerudo boss, the second form was pretty amazing and I don't remember something like that in Zelda before. We should have more stuff like that!



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Wind Waker on the gamecube - just started



Switch!!!

RolStoppable said:
Soma said:

Oh ok I see your point. That's true but maybe is related to the 2d design, or the top view in ALttP, you can have a lot of elements on the screen and still be able to move around without getting hit. I guess in 3d would be more confusing. I really don't have a problem with how the bosses are now, but they should be more challenging and try some new things, for example I really liked the Gerudo boss, the second form was pretty amazing and I don't remember something like that in Zelda before. We should have more stuff like that!

Of course it is related to the 2D design. Action can be way more intense, yet still be fair in a game like ALttP. Since it's pretty much impossible to replicate this sort of game design in a 3D space with a moving camera, this is reason enough to continue making 2D Zelda titles, because they offer something different that is good.

I would cite Monster Hunter as a game that does fights in 3D with a good deal of risk and fast-moving, challening bosses that can take a lot of damage and not really go down

If there's one thing Nintendo needs to rip off of another developer shamelessly, it's making 3D Zelda boss fights more like Monster hunter (but so that the fights take 10-15 minutes, not 25-45 minutes...)



Monster Hunter: pissing me off since 2010.