RolStoppable said:
Yes, Ocarina of Time had more challenging boss fights than Twilight Princess. But that mostly only goes for the first time you play either game, once you've got the pattern down you will barely ever get hit. Now of course the ALttP bosses also become easier on repeated playthroughs, but there's still more challenge, because in most cases the bosses have some sort of unpredictability to their movements, so you still have to pay attention to what is going on. |
Oh ok I see your point. That's true but maybe is related to the 2d design, or the top view in ALttP, you can have a lot of elements on the screen and still be able to move around without getting hit. I guess in 3d would be more confusing. I really don't have a problem with how the bosses are now, but they should be more challenging and try some new things, for example I really liked the Gerudo boss, the second form was pretty amazing and I don't remember something like that in Zelda before. We should have more stuff like that!
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