By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
Soma said:

Oh ok I see your point. That's true but maybe is related to the 2d design, or the top view in ALttP, you can have a lot of elements on the screen and still be able to move around without getting hit. I guess in 3d would be more confusing. I really don't have a problem with how the bosses are now, but they should be more challenging and try some new things, for example I really liked the Gerudo boss, the second form was pretty amazing and I don't remember something like that in Zelda before. We should have more stuff like that!

Of course it is related to the 2D design. Action can be way more intense, yet still be fair in a game like ALttP. Since it's pretty much impossible to replicate this sort of game design in a 3D space with a moving camera, this is reason enough to continue making 2D Zelda titles, because they offer something different that is good.

I would cite Monster Hunter as a game that does fights in 3D with a good deal of risk and fast-moving, challening bosses that can take a lot of damage and not really go down

If there's one thing Nintendo needs to rip off of another developer shamelessly, it's making 3D Zelda boss fights more like Monster hunter (but so that the fights take 10-15 minutes, not 25-45 minutes...)



Monster Hunter: pissing me off since 2010.