RolStoppable said:
Of course it is related to the 2D design. Action can be way more intense, yet still be fair in a game like ALttP. Since it's pretty much impossible to replicate this sort of game design in a 3D space with a moving camera, this is reason enough to continue making 2D Zelda titles, because they offer something different that is good. |
I would cite Monster Hunter as a game that does fights in 3D with a good deal of risk and fast-moving, challening bosses that can take a lot of damage and not really go down
If there's one thing Nintendo needs to rip off of another developer shamelessly, it's making 3D Zelda boss fights more like Monster hunter (but so that the fights take 10-15 minutes, not 25-45 minutes...)

Monster Hunter: pissing me off since 2010.







