RolStoppable said:
The whole concept of the boss battles is flawed. They are more like puzzles where you hit their weak spot with the item you got in the dungeon and then they fall to the ground and you slash them with your sword. Rinse and repeat. It wouldn't hurt if they went back to the old formula of say ALttP. Bosses taking quite some hits without ever getting stunned and dealing notable damage to the player. Builds more tension and makes things more interesting, even though the battles are actually shorter than the modern puzzle bosses. |
But in Ocarina it was the same, wasn't it? And I remember the game being more challenging. One hit and you may lose one or two hearts at least. It was very common to hear the sound when you were having low life. In TP however you barely receive any damage, as if the only way to die is if you do it on purpose.
I agree though, they should take some elements from ALttP back.
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