Barozi said:
sc94597 said:
snakenobi said: they thinkg its wii all over again CAUSE wii u is still boasting of doing what this gen was done by hd console |
In which ways? By moving to a now, more acceptable, and widespread, resolution compared to 5 years ago? What do you want them to do? Have the console support 1440p, which very few televisions support? I do hope you aren't assuming that Nintendo has 'boasted' about anything other than the Wii U's resolution capabilities. If we're discussing the fidelity of the tech demos, then I have to disagree with your assessment, but regardless Nintendo hasn't been boasting anything specific in relation to them so your point is without subtstance. The tech demos pull off just as difficult feats, if not more, with 5 weeks of development behind them, as what we can see in the top of the line games on current generation platforms while running at Native 1080p and 60fps(compared to the sub-720p 30fps of current consoles.) Many of the things accomplished in both tech demos the PS360 struggle with, and that is at sub-720p/720p native resolutions. Let's not forget that both the cpu and gpu of the Wii U will be at least 3 generations ahead of what the PS360 have; and the cpu is based on a top of the line architecture from IBM. So what is 'boasted" by Nintendo? Games will run at 1080p 60fps with a lowest common factor of PS360 quality graphical fidelity and speculation based on hardware can tell us that it will be much more than that, but of course, with good reason, Nintendo is reluctant to give much more than what we get from the bolded until they're closer to release. So is Nintendo boasting or are you making assumptions and have a distorted idea that they're Nintendo's ideals of progression. But maybe you'll reveal something I have not observed nor considered that will make me see your statement as valid; however, I doubt it.
|
proof ?
At the moment Nintendo only confirmed that games can be upscaled to 1080p. Which is the same as EVERY single Xbox 360 games and about half of all PS3 games. 1080p is supported, that's it. Haven't read anything that they will run natively on 1080p or that they will all rund at 60 frames per second. Which is by the way VERY unlikely. It's not like the technology will suddenly stop. That Unreal Engine 4 promo tech demo won't run at 60FPS and 1080p on modern PCs.
1080p and 30FPS will be the absolute maximum that can be achieved with modern graphics. Doesn't mean though that technical less complex games like NSMB WiiU couldn't run with 60FPS. But that's not much different to XBLA or PSN games that also support native 1080p.
|
Thank you for pointing that out, I'll correct myself then. When I said Native 1080p at 60fps as being definite, I was referring to the tech demos. Considering what we know about the Wii U's hardware, I wouldn't be surprised if the ports from PS360 run at 1080p and maybe even 60fps; if there aren't any changes to the content. So you're right, whether or not PS360 ports will be at 1080p and 60fps is speculation at this point. The difference between the Wii U and PS360 should be comparable to a medium-end PC from late 2006 to one in early 2009(at the very earliest) in terms of hardware. That should be considerable enough for Wii U games to perform at much higher resolutions and frames per second than the PS360 counterparts if they're ported without any additional graphical effects. If the hardware is easy to work with, I don't see how it's unlikely for the Wii U to output at twice the resolution and framerate(again assuming no change.) My laptop with similar hardware and far less optimization can run Resident Evil 5 at 1080p (Low - Medium Settings / DX 9), No AA, at around 50fps. There is no reason why a Wii U with what should be a vastly superior cpu compared to my laptop's i5 dual core 2.53ghz and probably a better GPU than its Geforce 425m, as well as with optimization specifically for the console, can't acheive this. I'm using Resident Evil as an example since it has a benchmark tool.
But of course this is all speculation, and I'd hate to go down that route, especially when I argue against the other extreme.
" That Unreal Engine 4 promo tech demo won't run at 60FPS and 1080p on modern PCs."
This is irrelevant. We're talking about current PS360 games(on consoles first manufacturered in 2005/2006), not top of the line PC technology(that has a life expectancy of 2012-2018.)