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Forums - Gaming - Ladies and gents I feel we have finally come full circle (Nintendo hate)

you must own shares in Nintendo for you to reap so much joy from their sales. Surely you should be boasting of the great experiences you've had on it and not the fact that the wii fit board has sold x amount of units? At the end of the day, the experiences had on the wii and those on the HD twins tend to be quite different but the HD twins have  larger abundance of quality titles and that cannot be denied. Maybe their not to your taste but they are far more frequent than titles on wii.



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padib said:
Icyedge said:
CaptainObvious said:
The one's who hate Nintendo are fans of Microsoft and Sony.

The one who hate are haters (fanboy). Fans arent necessarily haters, they do have preferences and critics. When those preferences and critics are based on something tangible they are obviously not haters. Im sure you already realise this though. The problem is when the said preferences or critics doesnt reflect the reality. Exemple: "I dont like the Nintendo 3DS because there are no games announced for it" or "I dont like the Wii U because it will not have 3rd party support". But saying: "I dont like having to look at 2 screen because I find its more trouble then pressing start" doesnt show biase or hate, it simply shows preferences. Thats great if people prefer playing with 2 screens, I respect that.

That's great. The only problem is when a new idea is suggested, that a person has no interest in it (it's his taste, so who can argue) just because it was made by Nintendo.

For example, Motion Controls are called gimicky for years by people (again it's their taste, who can argue). The day it's released for other consoles (or the day they became more intelligent, which one came first who knows), the name-calling stops. Why must it take all that time? What is the problem in the first place?

I can only suppose the problem is partisanry, otherwise what can explain the phenomenon?

It's similar to a fan of one sports team over another. It doesn't matter how good the player of the opposing team is, only a select few of the of the partisans of the opposing team will appreciate it. Those are real sportsmen. The rest are pure partisans, sheep sheep.

I agree, the first part of my post explain that those individual are haters "fanboy" not fan.



Mr Khan said:
 

See, i agree that Nintendo should put all of those titles on 3DS, but it's this persistent need to trash-talk all announced Nintendo games and start making things up (like how Mario Kart now is somehow gimmicky) that gets under my skin.

The Zelda discussion I believe i've had with you before, or if i haven't with another user who espouses your beliefs, and no more will be said about it


The reason it seems gimmicky is that it's only there to show off the 3D. Flying is one of the best ways to show off 3D, so it must be included in lots of Nintendo games whether it adds to the gameplay or not.

If the course design of Mario Kart 3DS is interrupted so that every course can have a big landing strip, and the gliding isn't as much fun as the regular driving, then in the long term it's going to make the game less fun, just so that we can see the glorious 3D. One thing I already noticed is that the wings block a lot of the screen.

The other thing that's gimmicky is the "build a kart." This always bugs me, because it becomes a game of remembering your favorite kart options instead of just remembering your favorite kart. It distracts from the actual fun of racing. Even if there were 40 different kart options, it would be much easier to remember my favorites than having 100s of possible combinations of parts.

It was the same thing with Double Dash. In order to be great in multiplayer, you had to learn the 2 riders mechanics and properly manage whose special attacks you use. I don't want any part of the actual race to be decided by a race to pick the characters with the best specials. In the long term, that new meta-game got in the way of the actual game.

How about Mario Galaxy. The basic motion and pointer controls were fine, but then the game constantly forced you to play with different controls. I didn't think much of this the first time through the game, but the second time through, I noticed how terribly the manta ray controlled. Mario Sunshine also had a manta ray level, and this controlled even worse, and that was one of the levels I never beat before I put down the game about 16 stars in. I'm sure there were people who had the same experience with Galaxy that I had with Sunshine.

Mario Kart Wii had the bikes, but these did not alter the gameplay just to show off some feature or some "creativity". I thought they were going to when I first saw them; I assumed you would have to control the bikes holding the Wii remote like handlebars. But the control options for the karts and bikes were the same. Even better, the developers clearly focused on making the wheel controls just as good as the analog stick controls, so that the motion controls did not detract from the game. The only thing that was stupid was that the bikes could get a speed boost by doing a wheely. This was inequitable and was awkward to control compared to the mid-air tricks.

Another example. NSMBW had motion controls, but they were well implemented, where there was a lag in the move similar to the lag between being able to perform the move twice. It was easy to use the move for the extra little oomph at the peak of a jump. DKC Returns also had motion controls, but they were terrible. You had to use them to perform a roll, and the move was not well tailored to the controls. Let alone the Rambi levels, where you had to play long stretches of level while constantly shaking the remote. In NSMBW it added to the gameplay, and in DKCR the same thing detracted from the game.

In Pilotwings or Star Fox, 3D flight probably adds to the game, but in Mario Kart it's just a head scratcher. Maybe it will be fine, but if you just sat down to make a Mario Kart without being pushed in a certain direction by random new hardware features, you're not going to add gliding around on kites.

(Edit: isn't it clear from my examples in this post what a big fan of Sony and Microsoft I am!)



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Priceless.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Erik Aston said:
Mr Khan said:
 

See, i agree that Nintendo should put all of those titles on 3DS, but it's this persistent need to trash-talk all announced Nintendo games and start making things up (like how Mario Kart now is somehow gimmicky) that gets under my skin.

The Zelda discussion I believe i've had with you before, or if i haven't with another user who espouses your beliefs, and no more will be said about it


The reason it seems gimmicky is that it's only there to show off the 3D. Flying is one of the best ways to show off 3D, so it must be included in lots of Nintendo games whether it adds to the gameplay or not.

If the course design of Mario Kart 3DS is interrupted so that every course can have a big landing strip, and the gliding isn't as much fun as the regular driving, then in the long term it's going to make the game less fun, just so that we can see the glorious 3D. One thing I already noticed is that the wings block a lot of the screen.

The other thing that's gimmicky is the "build a kart." This always bugs me, because it becomes a game of remembering your favorite kart options instead of just remembering your favorite kart. It distracts from the actual fun of racing. Even if there were 40 different kart options, it would be much easier to remember my favorites than having 100s of possible combinations of parts.

It was the same thing with Double Dash. In order to be great in multiplayer, you had to learn the 2 riders mechanics and properly manage whose special attacks you use. I don't want any part of the actual race to be decided by a race to pick the characters with the best specials. In the long term, that new meta-game got in the way of the actual game.

How about Mario Galaxy. The basic motion and pointer controls were fine, but then the game constantly forced you to play with different controls. I didn't think much of this the first time through the game, but the second time through, I noticed how terribly the manta ray controlled. Mario Sunshine also had a manta ray level, and this controlled even worse, and that was one of the levels I never beat before I put down the game about 16 stars in. I'm sure there were people who had the same experience with Galaxy that I had with Sunshine.

Mario Kart Wii had the bikes, but these did not alter the gameplay just to show off some feature or some "creativity". I thought they were going to when I first saw them; I assumed you would have to control the bikes holding the Wii remote like handlebars. But the control options for the karts and bikes were the same. Even better, the developers clearly focused on making the wheel controls just as good as the analog stick controls, so that the motion controls did not detract from the game. The only thing that was stupid was that the bikes could get a speed boost by doing a wheely. This was inequitable and was awkward to control compared to the mid-air tricks.

Another example. NSMBW had motion controls, but they were well implemented, where there was a lag in the move similar to the lag between being able to perform the move twice. It was easy to use the move for the extra little oomph at the peak of a jump. DKC Returns also had motion controls, but they were terrible. You had to use them to perform a roll, and the move was not well tailored to the controls. Let alone the Rambi levels, where you had to play long stretches of level while constantly shaking the remote. In NSMBW it added to the gameplay, and in DKCR the same thing detracted from the game.

In Pilotwings or Star Fox, 3D flight probably adds to the game, but in Mario Kart it's just a head scratcher. Maybe it will be fine, but if you just sat down to make a Mario Kart without being pushed in a certain direction by random new hardware features, you're not going to add gliding around on kites.

(Edit: isn't it clear from my examples in this post what a big fan of Sony and Microsoft I am!)

You wouldn't have to remember dozens of options because you make your custom kart once (once you've unlocked all the parts options), save it, and move on, especially since it's a handheld game so you won't have to worry about moving it to a friend's console for local multiplayer purposes, and good balancing will hopefully negate any negative impact on the metagame (else we end up with a kart combo everyone has to use, which i would dread, but a broken kart is something we'd have to worry about anyway). The special attacks in Double Dash were fairly balanced that way too, it just was a matter of play-style. The only thing i didn't like about those was that they prioritized special items like regular items, so that someone using Baby Mario who is usually in first place a lot is fairly screwed, since they set the Chain Chomp on level with Lightning, Star, etc, but otherwise no-one really had a gamebreaker

The galaxy v. Sunshine water racing thing should show you that these ideas are not always about hardware features, because surely the one in Sunshine didn't cater to the GameCube's nonexistent unique strengths, sometimes they just throw things in for the hell of it (though these things are not always good), and that was the vibe i was getting from flight and underseas areas in Mario Kart

I'll agree to disagree on DKCR. The only motion controls i didn't like there was the fact that blowing was motion-activated, so it took me longer to pull off that move when i needed it (mostly against those fiery enemies).



Monster Hunter: pissing me off since 2010.

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Mr Khan said:

You wouldn't have to remember dozens of options because you make your custom kart once (once you've unlocked all the parts options), save it, and move on, especially since it's a handheld game so you won't have to worry about moving it to a friend's console for local multiplayer purposes, and good balancing will hopefully negate any negative impact on the metagame (else we end up with a kart combo everyone has to use, which i would dread, but a broken kart is something we'd have to worry about anyway). The special attacks in Double Dash were fairly balanced that way too, it just was a matter of play-style. The only thing i didn't like about those was that they prioritized special items like regular items, so that someone using Baby Mario who is usually in first place a lot is fairly screwed, since they set the Chain Chomp on level with Lightning, Star, etc, but otherwise no-one really had a gamebreaker

The galaxy v. Sunshine water racing thing should show you that these ideas are not always about hardware features, because surely the one in Sunshine didn't cater to the GameCube's nonexistent unique strengths, sometimes they just throw things in for the hell of it (though these things are not always good), and that was the vibe i was getting from flight and underseas areas in Mario Kart

I'll agree to disagree on DKCR. The only motion controls i didn't like there was the fact that blowing was motion-activated, so it took me longer to pull off that move when i needed it (mostly against those fiery enemies).

So if I have 5 or 6 karts I want to use semi-regularly I have to save all those combinations just to get back to where I start with the selection screen with MK Wii. It's adding a step for no reason. In MK Wii, I'm pretty sure you have 36 vehicles (6 karts + 6 bikes per weight class). If there are 6 options for each of the 3 choices in build-a-kart, that's 216 vehicles. And they'll all look pretty similar, and I'll never ever try them all.

As I recall from my brief, horrible time with Mario Sunshine, it WAS built for Gamecube's unique analog shoulder buttons. Ooh, analog triggers! How did Mario ever shoot his water cannons without them?

DKCR was playable and sometimes brilliant (hello 1st world temple level), but compare the controls to the SNES DKCs and it isn't remotely as tight. Compare NSMBW to SMW or SMW3 and it's way floatier and slower, but it's just as tight.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

okr said:
Instead of a new reply I just copy two of my replys I wrote in recent threads to show my view on this matter:


"Nintendo is by far the world's most successful console/handheld manufacturer and at the same time the most successful videogame publisher.

They sold more than 230 million Wii/DS systems so far, if I'm not mistaken that's more than 100 million more gaming devices sold than Sony since the start of the last gen for these two companies, i.e. the launch of DS/PSP.

As publishers, Nintendo sold - according to VGC data - around 650 million games on Wii/DS, Sony around 125 million games on PS3/PSP, Microsoft around 100 million games on 360.

Even if we'd detract ~100 million bundled Nintendo games from these figures, they'd still be ~400 million copies in front of Sony.

Nintendo is probably the most profitable company in this industry. I see no reason why this should change soon."

and

(Nintendo is) "Still one of the most clever companies in this industry. Always doomed by both, haters and most devoted fans, but sells way more systems and 1st party games each week than Sony and showed us at last and this year's E3 their plans to counter the only real dangerous competitor: smartphone/pad gaming."

exactly what i'm thinking ! Nintendo still the best videogame compagnie in the world even if  a lot of poeples hates them...



Nintendo is like your ex's boyfriend. Even though you are no longer with your ex, you still hated her boyfriend.



Just think about it the more "hate" Nintendo gets from "hardcorez" players the more money they earn



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints