Badassbab said:
Because the 360 has a dedicated Edram frame buffer set up hardware. It can't use the Vram, it has to use the Edram or tiling for all render targets. While the Edram was a brilliant move the size of it wasn't. If the Edram was say 30MB then it's likely all 360 games would be default 720p with 4xMSAA (the max the 360 GPU allows) all the good bit's like DOF, SSAO etc. I don't think MS foresaw this gen lasting longer then normal. Sony on the other hand did though it too made some bad hardware decisions. |
That's what I thought, it's dedicated.
Anyway, I'm surprised Microsoft didn't see that as a future bottleneck, same for SONY aswell. If one component is underpowered then it drags the rest of the system down to it's level, which is a complete waste.
Both SONY and MS should think about that before they launch the next generation of consoles.