Soriku said: " - In Master Quest, Link will hit with twice the damage from enemies" |
This is indicative of exactly nothing of the kind.
Though it wouldn't hurt, I guess.
Soriku said: " - In Master Quest, Link will hit with twice the damage from enemies" |
This is indicative of exactly nothing of the kind.
Though it wouldn't hurt, I guess.
Khuutra said:
This is indicative of exactly nothing of the kind. Though it wouldn't hurt, I guess. |
I don't like the idea of "harder difficulty" meaning "you get hurt more from the same attacks." But I guess asking for smarter, more challenging battles is asking for too much. Oh well. :P
Speak Of OoT 3D... the japanese 3DS mini site as a much better presentation than the US...
http://www.nintendo.co.jp/3ds/aqej/index.html
But we must first concentrate ourselves on the way to entertain people, for video games to live. Else, it's a world where sales representative will win, which has as effect to kill creativity. I want to say to the creators all around the world:"Courage, Dare!". Shigeru Miyamoto.
wfz said:
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Well, the harder difficulty is mostly attributed to the much more challenging dungeons. Making the enemies stronger is more of an afterthought.
Khuutra said: Am I reading that right? Enemies in Master Quest do double damage? As in Iron Knuckles will smack you for eight hearts? |
Time to spam Nayru's Love
wfz said: I don't like the idea of having the entire map flipped.... I really don't like that. But oh well. |
What is the problem with this?
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iasta said: Speak Of OoT 3D... the japanese 3DS mini site as a much better presentation than the US... |
Cool. On that site you can see the 3D effect that Nintendo will use for cafe as well.
Any message from Faxanadu is written in good faith but shall neither be binding nor construed as constituting a commitment by Faxanadu except where provided for in a written agreement signed by an authorized representative of Faxanadu. This message is intended for the use of the forum members only.
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I like the fact that enemies take more damage. Maybe I'll actually die in a Zelda game again... or atleast have the feeling that I need to conserve energy.
They should've also made the enemies harder to defeat.
And I don't like the idea of bosses being slayed in record time. Zelda should have Monster Hunter-esque bosses that take a lot to go down (before you make weapons and gear that make you a tank, of course).
Khuutra said: Am I reading that right? Enemies in Master Quest do double damage? As in Iron Knuckles will smack you for eight hearts? |
Six. Iron Knuckles hit for three in OoT.
Mr Khan said: I don't see the need to mirror, but the rest of it sounds cool. |
Ever tried to play Twilight Princess on Wii after playing it on GameCube? It's very disorienting with it being all flipped n shit. That's why they flipped it.