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Forums - Microsoft - Silicon Knights on Too Human: We Intend to Finish the Trilogy [Exclusive]

Barozi said:
yo_john117 said:
Barozi said:

Great great game. One of the best and most addicting WRPGs I've played this gen.

@OP
Maybe you should include some more important parts in your posts like:

"Dyack says it was impossible that his studio was working on Too Human for 10 years because of this, and that "in reality, the development of the Xbox 360 game started in 2004 after MGS: Twin Snakes." He also noted that "we created an entirely new engine during this time, [so] the development time was actually extraordinarily short.""

"Dyack insisted that Silicon Knights' last title sold quite well in 2008, the year it was released. "Too Human actually outperformed almost all of the games released on Xbox 360 in 2008," he boasted, adding that it had "sold around 700,000 units" since launching around 30 months ago, "with the notable exceptions being those products that had a much greater marketing spend compared to Too Human""

"Dyack also wanted to point out that the game's budget was "smaller than most big budget titles, even when you include the costs of creating the Silicon Knights Engine, which were very significant," only specifically saying the total was "less than 1/3 of that inaccurate '80 million' rumor" -- which is to say "less than 27 million dollars," in case you were wondering."

 

Not so a big flop afterall and I'm very glad that they're working on the sequels.

Wow that means they at least came close to breaking even so thats not too bad at all.

yeah they probably made a bit less than $20m and the budget was ~$25m

On average what percentage does the developer make off of their games?



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ramses01 said:

The haters need to stop.  Even with the flaws, Too Human is still a top 5 game this gen.  Definitely the number 1 combat system of the gen and tied with Mass effect for best universe of the gen.

Exactly! The gameplay in this game was one of the most addictive I have ever seen in an RPG. This could have been a 9/10 game had Silicon Knights seen more financial support from MS.

I mean the game felt like it was missing entire peices of cinematics, because the ones present were great, but playing the game, often times I feel I missed something. I think the game was released unfinished, simple as that.

Had the game had more character models, cinematics, and overall more polishing, this would have been one of the best RPG's this gen. However some of the design choices were dumb, like the Death Sequence. Still, funer then Ninja Gaiden or Bayontta, with RPG elements, and a better story.

I hope a sequel is released. Too Human and Eternal Darkness were two of the best and unique games of last decade. However Eternal Darkness was noticably better.



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yo_john117 said:
Barozi said:
yo_john117 said:
Barozi said:

Great great game. One of the best and most addicting WRPGs I've played this gen.

@OP
Maybe you should include some more important parts in your posts like:

"Dyack says it was impossible that his studio was working on Too Human for 10 years because of this, and that "in reality, the development of the Xbox 360 game started in 2004 after MGS: Twin Snakes." He also noted that "we created an entirely new engine during this time, [so] the development time was actually extraordinarily short.""

"Dyack insisted that Silicon Knights' last title sold quite well in 2008, the year it was released. "Too Human actually outperformed almost all of the games released on Xbox 360 in 2008," he boasted, adding that it had "sold around 700,000 units" since launching around 30 months ago, "with the notable exceptions being those products that had a much greater marketing spend compared to Too Human""

"Dyack also wanted to point out that the game's budget was "smaller than most big budget titles, even when you include the costs of creating the Silicon Knights Engine, which were very significant," only specifically saying the total was "less than 1/3 of that inaccurate '80 million' rumor" -- which is to say "less than 27 million dollars," in case you were wondering."

 

Not so a big flop afterall and I'm very glad that they're working on the sequels.

Wow that means they at least came close to breaking even so thats not too bad at all.

yeah they probably made a bit less than $20m and the budget was ~$25m

On average what percentage does the developer make off of their games?

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html

Assuming of course that MS helped them out a bit.



Barozi said:

Great great game. One of the best and most addicting WRPGs I've played this gen.

@OP
Maybe you should include some more important parts in your posts like:

"Dyack says it was impossible that his studio was working on Too Human for 10 years because of this, and that "in reality, the development of the Xbox 360 game started in 2004 after MGS: Twin Snakes." He also noted that "we created an entirely new engine during this time, [so] the development time was actually extraordinarily short.""

"Dyack insisted that Silicon Knights' last title sold quite well in 2008, the year it was released. "Too Human actually outperformed almost all of the games released on Xbox 360 in 2008," he boasted, adding that it had "sold around 700,000 units" since launching around 30 months ago, "with the notable exceptions being those products that had a much greater marketing spend compared to Too Human""

"Dyack also wanted to point out that the game's budget was "smaller than most big budget titles, even when you include the costs of creating the Silicon Knights Engine, which were very significant," only specifically saying the total was "less than 1/3 of that inaccurate '80 million' rumor" -- which is to say "less than 27 million dollars," in case you were wondering."

 

Not so a big flop afterall and I'm very glad that they're working on the sequels.

Bah... destroyed all the misinformation and fanboy fodder concerning this game in one post!

Nicely done



yo_john117 said:
Mr Puggsly said:

Finish it? How about start over.

This....

Seriously im surprised they haven't gone out of business really.

 

Hopefully they can do MUCH better this time but I won't be holding my breath.

Yea good idea dude, that would be too bad for you to die this young. :p



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Barozi said:
yo_john117 said:
Barozi said:
yo_john117 said:

Wow that means they at least came close to breaking even so thats not too bad at all.

yeah they probably made a bit less than $20m and the budget was ~$25m

On average what percentage does the developer make off of their games?

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html

Assuming of course that MS helped them out a bit.

Thanks!



This was the first game that made me want to get a 360!!

But then I read the reviews and kinda killed it for me, and Gears came out which kinda grabbed my attention after

I still want to play it thou



Lyrikalstylez said:

This was the first game that made me want to get a 360!!

But then I read the reviews and kinda killed it for me, and Gears came out which kinda grabbed my attention after

I still want to play it thou


wait what? O.o 

You wanted an Xbox for this game, then you saw the reviews(08) and lost interest, then Gears came out(06) and caught your attention again?



Sig thanks to Saber! :D 

Doobie_wop said:

One of the worst games I've ever played. If I could play and finish Front Mission Evolved, then I should have been able to handle Too Human for a few hours, I couldn't, you know why? Because it sucked. Silicone Knights should have gone under years ago, but for some reason the Canadian government is backing them up, it's a shame when shitty developers get to live, but good developers go under even when they released a quality game.

No u wrong.

Too human only sucked because you weren't drunk enough. You can't blame the game for that!



dsister said:
Lyrikalstylez said:

This was the first game that made me want to get a 360!!

But then I read the reviews and kinda killed it for me, and Gears came out which kinda grabbed my attention after

I still want to play it thou


wait what? O.o 

You wanted an Xbox for this game, then you saw the reviews(08) and lost interest, then Gears came out(06) and caught your attention again?


I bought my 360 in '08.....I stoped gaming for awhile during that time and didnt know what games where out