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Forums - Nintendo - After a handheld launch, how has Nintendo console software been?

At this moment, Nintendo is fully focused on the 3DS with the Wii in the rearview mirror; however they promise that after a few months, and especially at E3, the Wii will be back on track.

I'm not sure about what happened much before this gen, so how has Ninty been after the launch of GB, GBA, DS, etc. in terms of console software? I'd imagine that since all the handhelds launched kinda near the end of the respective console's launch...this promise has never been kept.



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I would imagine it was the same since the N64 and the Gamecube didn't exactly have the best lineups of thier respective generations. You can't blame them really, handhelds is where the money is that (till apple that came along that is).



Well theres a ton of good titles that came out recently or are gonna come out but most are japan only.

Xenoblade.The Last Story,Tales of Graces F,Kirby, Rythm Heaven Wii, Pandoras Tower, Fatal Frame (II remake?), Earth Seeker, Rune Factory Oceans, Skyward Sword, Night of the Sacrifice.

I don't know much about the history so who knows. I like the recent/upcoming games for all their platforms so I'm satsfied.



RolStoppable said:

Gameboy - The NES still got plenty of titles while Nintendo was also already preparing for the SNES launch. It's quite hard to tell accurately though, because of all the staggered launches for consoles and games back then. But it was definitely easier to supply two or even three systems with games due to shorter development cycles and much less people being required for individual projects.

Gameboy Advance - The Nintendo 64 was already dying and Nintendo preparing for the Gamecube. Just a couple of leftovers, the Nintendo 64 was put to rest as soon as the Gamecube launched.

DS - The Gamecube got only a few new Nintendo titles in 2005, not too different from what the Wii gets now. Simply not enough games in the pipeline to spread it out evenly. In 2006, the GC was almost a complete wasteland, there was another Mario Party and Odama, then Twilight Princess at the very end. In fall, Baten Kaitos Origins was released, but only in America.

That's it for games published by Nintendo. If you factor in third party software, then the NES had truly awesome support while the Nintendo 64 was simply dead. The Gamecube got slowly abandoned during 2005 and received maybe two dozen games in 2006, most of them being negligible.

There's really not much of a reason to get one's hopes up for the Wii. Without third party support you only have the last batch of Nintendo games to look forward to. Most of Nintendo's development teams should have moved on to either 3DS or N6 games by now.

While that is your theory, we'll still have to wait another two months for E3 to actually verify those claims. Still less than two weeks after the 3DS was released in europe and the US we've already had an announcement for Xenoblade in europe and seen the first trailer and information for Pandora's Tower, so I would say that the idea that there are more games coming for the wii still a distinct possibility.



It usually has no effect. I don't think it is having any effect now; as Nintendo probably wouldn't have had anything for this half, either way, had the 3DS been held off to June. I also feel that they're going to announce a ton of titles at E3, and that would happen as well if they launched the 3DS in June.

 

The 3DS thing is more about a hole in their schedule....... On the bright side though, at least nowadays the holes in Nintendo's schedules are usually no bigger than 6 months, on the N64 a 6 month period between games was a usual wait, and the holes exceeded 1 year. Gamecube I am not really sure about since I didn't really follow it, but |I am guessing it was even worse since Nintendo's only classic on the system was Wind Waker.



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I think this year will be a good benchmark for testing Nintendo's level of commitment to software above hardware, as they have been quoted saying several times recently.

We already know about a few games for Japan - Pandora's tower, Fatal Frame, Kirby, Rhythm Heaven, Zelda, but none of them are real heavy hitters so I hope there's more to come.

Outside of Japan is anybody's best guess atm I'm afraid... personally I am optimistic.



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For the most part, Nintendo's development teams that focus on handheld games are different than the development teams that focus on console games; and the decline in released software for one platform is typically unrelated to what is happening on other platforms.

 

Personally, I suspect that the decline in Wii games would be (in part) related to Nintendo devoting resources towards their next generation home console. With a team that was experienced with HD development and was fully staffed to support projects on that scale one would expect 3 years of development for premiere games, and 18 to 24 months for more rushed projects. Nintendo’s teams are not experienced or fully staffed to complete those kinds of projects, so it would likely be more time consuming and require Nintendo to expand many teams rapidly.

Even if Nintendo takes full advantage of outsourcing, and expands the size of the company through acquiring competent developers, many of their development teams would be focused on next generation development today regardless of whether the system was being released in 2012 or 2013.

 

If my hypothesis is correct, I would expect to see Nintendo announce more partnerships with third party developers/publishers to produce well known Nintendo series (F-Zero, Starfox, etc.) for the Wii; and the number of Nintendo developed Wii games to remain fairly limited.



This is my favorite time in a console cycle. When the games stop flowing, it gives me the chance to go back and pick up all the games that fell through the cracks over the last 5 years, usually used and cheap. I'm sure we will get 2-5 more A-AAA titles, but I think it's safe to say Nintendo is focusing on the future, which is a good thing to me.



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HappySqurriel said:

For the most part, Nintendo's development teams that focus on handheld games are different than the development teams that focus on console games; and the decline in released software for one platform is typically unrelated to what is happening on other platforms.

 

Personally, I suspect that the decline in Wii games would be (in part) related to Nintendo devoting resources towards their next generation home console. With a team that was experienced with HD development and was fully staffed to support projects on that scale one would expect 3 years of development for premiere games, and 18 to 24 months for more rushed projects. Nintendo’s teams are not experienced or fully staffed to complete those kinds of projects, so it would likely be more time consuming and require Nintendo to expand many teams rapidly.

Even if Nintendo takes full advantage of outsourcing, and expands the size of the company through acquiring competent developers, many of their development teams would be focused on next generation development today regardless of whether the system was being released in 2012 or 2013.

 

If my hypothesis is correct, I would expect to see Nintendo announce more partnerships with third party developers/publishers to produce well known Nintendo series (F-Zero, Starfox, etc.) for the Wii; and the number of Nintendo developed Wii games to remain fairly limited.

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