greenmedic88 said:
It wasn't possible to play games on phones with better hardware and better development tools than dedicated portable game systems prior to the iPhone 3G much less decades ago.The portable games market has changed more in the last two years than it has in the past twenty directly because of the iOS/Android market. It's easily the biggest disruption the market has seen since the advent of portable gaming. There's no question dedicated handhelds will always have their built in market, but the days of them being the default portable gaming platforms for general consumers may well be over and frankly, all of the established IPs that were once only available on handhelds won't change that. |
Better hardware is highly subjective in this case, when so much of that hardware advantage is lost on non-game capabilities and a design that is not intuitive for gaming. Granted, disruption comes from the segments of the market that are willing to put up with good enough, but this will hamper the mobile market's ability to actually get killer apps of its own, and i'm talking about stuff that actually brings people to the platforms, not stuff that gets downloaded 100 million times because people happen to own the platform in question.
Compelling games content will, for the next cycle at least, still be the realm of the dedicated device.
Now if Apple were actually interested in selling iPhones for games, they would start to invest in some studios of their own, but until then, they'll be unable to do damage to the dedicated market
Monster Hunter: pissing me off since 2010.