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Khuutra said:
greenmedic88 said:

And that's really the problem.

Opinions will vary, but is there a growing market for $40 portable games, particularly when they aren't all big budget titles (but still cost $40 retail) and there are alternatives for those who don't carry portable game systems but do always have that smartphone on hand?

I can't speak for anyone but myself, but for me to spend $40 on a portable game, either it's something I'm going to be playing for hours like a regular console game, or it will have to offer something pretty unique.

You'll need to define a timeframe for the growth, here.

More, I'm not sure an expanding market is really the same thing as a sustainable market, hwich is the only thing the diehard should really be worrying about.

The specifics aren't an issue here. It's widely acknowledged that Android and iOS device growth isn't going to be changing for the worse in the future.

If anyone's predicting some sort of market crash either in the demand for such devices, the services they provide or even the software that's available for them, I haven't been seeing any such stories from reliable sources.