RolStoppable said:
I don't think that's going to be a problem. If that were going to happen, then third party publishers would simply adopt their popular Wii/DS vs. HD consoles model: Flood the former with cheaply made games and funnel the profits into projects for the latter. It doesn't look like there's any sort of prestige to gain by being a top developer for iOS, so dedicated game machines will continue to take the spotlight even if they aren't profitable in and of themselves. |
That's one thing that will probably never happen any more than we're likely to see games being marketed as "Only on iOS!"
Frankly, I don't think Apple cares one bit about exclusivity so long as developers continue to publish games on their platform, customers keep buying software and Apple keeps getting their 30% of the take.
Generally speaking, exclusives do help sell platforms, but in the case of smartphones, I really can't say I hear about a lot of people buying an Android or iOS compatible device because "they just had to play X game."
The reason for publishing on these platforms is really just a matter of having a large built in potential consumer base that frankly, is kind of foolish for developers to overlook, whether they're garage developers or major publishers. No prestige involved; just tapping a growth market.







