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RolStoppable said:
homer said:
Jumpin said:

Sure there is a place for candy, but they're never going to take the place of a full meal.

You obviously have yet to meet Willy Wonka. Anyways, the only problem I see is if  the raising cost of game development for the "core" consoles is outpacing the growth in userbase.

I don't think that's going to be a problem. If that were going to happen, then third party publishers would simply adopt their popular Wii/DS vs. HD consoles model: Flood the former with cheaply made games and funnel the profits into projects for the latter. It doesn't look like there's any sort of prestige to gain by being a top developer for iOS, so dedicated game machines will continue to take the spotlight even if they aren't profitable in and of themselves.

That's one thing that will probably never happen any more than we're likely to see games being marketed as "Only on iOS!"

Frankly, I don't think Apple cares one bit about exclusivity so long as developers continue to publish games on their platform, customers keep buying software and Apple keeps getting their 30% of the take.

Generally speaking, exclusives do help sell platforms, but in the case of smartphones, I really can't say I hear about a lot of people buying an Android or iOS compatible device because "they just had to play X game."

The reason for publishing on these platforms is really just a matter of having a large built in potential consumer base that frankly, is kind of foolish for developers to overlook, whether they're garage developers or major publishers. No prestige involved; just tapping a growth market.