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Albion said:
greenmedic88 said:
homer said:
Jumpin said:

Sure there is a place for candy, but they're never going to take the place of a full meal.


You obviously have yet to meet Willy Wonka. Anyways, the only problem I see is if  the raising cost of game development for the "core" consoles is outpacing the growth in userbase.

And that's really the problem.

Opinions will vary, but is there a growing market for $40 portable games, particularly when they aren't all big budget titles (but still cost $40 retail) and there are alternatives for those who don't carry portable game systems but do always have that smartphone on hand?

I can't speak for anyone but myself, but for me to spend $40 on a portable game, either it's something I'm going to be playing for hours like a regular console game, or it will have to offer something pretty unique.



3DS is unique.  It has 3D lol

http://articles.cnn.com/2011-02-15/tech/lg.optimus.3d_1_google-s-android-smartphone-nintendo-s-3ds?_s=PM:TECH

And the only game I bought for the 3DS was SSFIV and that's only because Amazon gave out a $25 credit for use with one of the initial titles.

None of those initial games were worth $40 to me, and I can say this as someone who really likes the 3D capabilities.