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Forums - Gaming - RUMOR - Monster Hunter 3DS to be announced at Capcom Captivate 2011?

Chrizum said:
Mr Khan said:

I wouldn't see why you'd need the touchscreen, except for making items a helluva lot more accessible. You could run it the same way the Nunchuck scheme for three ran: move with analogue slider, camera with d-pad, and your face buttons do stuff too.

MH isn't really a game where you need to be constantly readjusting the camera as much anyway

This is false. Monster Hunter's camera is 100% manual, so there is no automatic adjusting of your viewpoint whatsoever. With fast monsters like the Barrioth you can't afford not constantly adjusting the camera. When you use a bowgun, you need to aim constantly with the camera controls. When you swim underwater, you use the camera to change direction.

Camera control is one of the most important things of Monster Hunter.

Never bothered to use the bowgun, but i did forget that that was how underwater worked.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
Chrizum said:
Mr Khan said:

I wouldn't see why you'd need the touchscreen, except for making items a helluva lot more accessible. You could run it the same way the Nunchuck scheme for three ran: move with analogue slider, camera with d-pad, and your face buttons do stuff too.

MH isn't really a game where you need to be constantly readjusting the camera as much anyway

This is false. Monster Hunter's camera is 100% manual, so there is no automatic adjusting of your viewpoint whatsoever. With fast monsters like the Barrioth you can't afford not constantly adjusting the camera. When you use a bowgun, you need to aim constantly with the camera controls. When you swim underwater, you use the camera to change direction.

Camera control is one of the most important things of Monster Hunter.

Never bothered to use the bowgun, but i did forget that that was how underwater worked.

You should! Bowguns are awesome online (and incredibly useless offline).



Chrizum said:
Mr Khan said:
Chrizum said:
Mr Khan said:

I wouldn't see why you'd need the touchscreen, except for making items a helluva lot more accessible. You could run it the same way the Nunchuck scheme for three ran: move with analogue slider, camera with d-pad, and your face buttons do stuff too.

MH isn't really a game where you need to be constantly readjusting the camera as much anyway

This is false. Monster Hunter's camera is 100% manual, so there is no automatic adjusting of your viewpoint whatsoever. With fast monsters like the Barrioth you can't afford not constantly adjusting the camera. When you use a bowgun, you need to aim constantly with the camera controls. When you swim underwater, you use the camera to change direction.

Camera control is one of the most important things of Monster Hunter.

Never bothered to use the bowgun, but i did forget that that was how underwater worked.

You should! Bowguns are awesome online (and incredibly useless offline).

Too little defense for my liking. I built my entire run of armor design around my weapon of choice (lance) and its ability to turtle, then picked up armor that could block everything except being bucked by Jhen or steamrolled by Uragaan, all of which stems from my abysmal dodging skills



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Chrizum said:
Mr Khan said:
Chrizum said:
Mr Khan said:

I wouldn't see why you'd need the touchscreen, except for making items a helluva lot more accessible. You could run it the same way the Nunchuck scheme for three ran: move with analogue slider, camera with d-pad, and your face buttons do stuff too.

MH isn't really a game where you need to be constantly readjusting the camera as much anyway

This is false. Monster Hunter's camera is 100% manual, so there is no automatic adjusting of your viewpoint whatsoever. With fast monsters like the Barrioth you can't afford not constantly adjusting the camera. When you use a bowgun, you need to aim constantly with the camera controls. When you swim underwater, you use the camera to change direction.

Camera control is one of the most important things of Monster Hunter.

Never bothered to use the bowgun, but i did forget that that was how underwater worked.

You should! Bowguns are awesome online (and incredibly useless offline).

Too little defense for my liking. I built my entire run of armor design around my weapon of choice (lance) and its ability to turtle, then picked up armor that could block everything except being bucked by Jhen or steamrolled by Uragaan, all of which stems from my abysmal dodging skills


I love these discussions ^^ when it's not "RAWR my console is better than urs my exclusave is are teh greetist!" or people perpetuating hype for a game that's just plain meh, no two people discussing a game they've both clearly played and discussing aspects of said game, good job.

But you left out one part, switch axes for life bitches! That is all.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
makingmusic476 said:

Yeah, when I read his post I couldn't help but wonder how one would control the camera and use the buttons for actions simultaneously.

It's the same issue in Monster Hunter PSP and Peace Walker, only replace the touch pad with the analog nub.  Neither device can be used easily in tandem with the system's face buttons.


How would one do that with a dual analog controller hrm? Magically sprout a second thumb on your right hand?

"how one would control the camera and use the buttons for actions simultaneously."

One thumb on the camera analog, one thumb on  the face buttons?



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patapon said:
MaxwellGT2000 said:
makingmusic476 said:

Yeah, when I read his post I couldn't help but wonder how one would control the camera and use the buttons for actions simultaneously.

It's the same issue in Monster Hunter PSP and Peace Walker, only replace the touch pad with the analog nub.  Neither device can be used easily in tandem with the system's face buttons.


How would one do that with a dual analog controller hrm? Magically sprout a second thumb on your right hand?

"how one would control the camera and use the buttons for actions simultaneously."

One thumb on the camera analog, one thumb on  the face buttons?


By that logic:

"how one would control the camera and use the buttons for actions simultaneously."

One thumb on the touch screen, one thumb on  the face buttons?



Play4Fun said:
patapon said:
MaxwellGT2000 said:
makingmusic476 said:

Yeah, when I read his post I couldn't help but wonder how one would control the camera and use the buttons for actions simultaneously.

It's the same issue in Monster Hunter PSP and Peace Walker, only replace the touch pad with the analog nub.  Neither device can be used easily in tandem with the system's face buttons.


How would one do that with a dual analog controller hrm? Magically sprout a second thumb on your right hand?

"how one would control the camera and use the buttons for actions simultaneously."

One thumb on the camera analog, one thumb on  the face buttons?


By that logic:

"how one would control the camera and use the buttons for actions simultaneously."

One thumb on the touch screen, one thumb on  the face buttons?

Except that is a completely unergonomic and downright horrible system for Monster hunters and 99% (probably 100%) other types of games.

Plus, It would also require the user to be left handed to even make considerable sense for games specifically designed for that style. (action and trigger buttons are situated on right side of 3ds, right handed people hold stylist with right hand... the issue is obvious)

Traditional controllers such as the duelshock and 360 controller are refined gaming devices for playing in 3D environments. The NGP echos their deign perfectly if initial handling reports from the gaming industry are to be believed. Hell, one of the biggest complaints about the PSP was poor/difficult control in 3d games. From my understanding (I have not personally handled the NGP) this has been aptly remedied.

The 3DS on the other hand will have some mighty difficulties to overcome with its monster hunter game. Overcoming them is not impossible though. It will require innovation and not a copy/pasta of the PSP's version. But to play off  3ds control ease as comparable to what the NGP has with little discrepancy is garbage. 

tl:dr- read it Maxwell, don't be lazy this time



patapon said:
Play4Fun said:
patapon said:
MaxwellGT2000 said:
makingmusic476 said:

Yeah, when I read his post I couldn't help but wonder how one would control the camera and use the buttons for actions simultaneously.

It's the same issue in Monster Hunter PSP and Peace Walker, only replace the touch pad with the analog nub.  Neither device can be used easily in tandem with the system's face buttons.


How would one do that with a dual analog controller hrm? Magically sprout a second thumb on your right hand?

"how one would control the camera and use the buttons for actions simultaneously."

One thumb on the camera analog, one thumb on  the face buttons?


By that logic:

"how one would control the camera and use the buttons for actions simultaneously."

One thumb on the touch screen, one thumb on  the face buttons?

Except that is a completely unergonomic and downright horrible system for Monster hunters and 99% (probably 100%) other types of games.

Plus, It would also require the user to be left handed to even make considerable sense for games specifically designed for that style. (action and trigger buttons are situated on right side of 3ds, right handed people hold stylist with right hand... the issue is obvious)

Traditional controllers such as the duelshock and 360 controller are refined gaming devices for playing in 3D environments. The NGP echos their deign perfectly if initial handling reports from the gaming industry are to be believed. Hell, one of the biggest complaints about the PSP was poor/difficult control in 3d games. From my understanding (I have not personally handled the NGP) this has been aptly remedied.

The 3DS on the other hand will have some mighty difficulties to overcome with its monster hunter game. Overcoming them is not impossible though. It will require innovation and not a copy/pasta of the PSP's version. But to play off  3ds control ease as comparable to what the NGP has with little discrepancy is garbage. 

tl:dr- read it Maxwell, don't be lazy this time

You don't really need the stylus though, you can just use your right thumb to control the camera with the touchscreen.

It's not ideal though, as your screen would get smudged.



MaxwellGT2000 said:
Mr Khan said:
Chrizum said:
Mr Khan said:
Chrizum said:
Mr Khan said:

I wouldn't see why you'd need the touchscreen, except for making items a helluva lot more accessible. You could run it the same way the Nunchuck scheme for three ran: move with analogue slider, camera with d-pad, and your face buttons do stuff too.

MH isn't really a game where you need to be constantly readjusting the camera as much anyway

This is false. Monster Hunter's camera is 100% manual, so there is no automatic adjusting of your viewpoint whatsoever. With fast monsters like the Barrioth you can't afford not constantly adjusting the camera. When you use a bowgun, you need to aim constantly with the camera controls. When you swim underwater, you use the camera to change direction.

Camera control is one of the most important things of Monster Hunter.

Never bothered to use the bowgun, but i did forget that that was how underwater worked.

You should! Bowguns are awesome online (and incredibly useless offline).

Too little defense for my liking. I built my entire run of armor design around my weapon of choice (lance) and its ability to turtle, then picked up armor that could block everything except being bucked by Jhen or steamrolled by Uragaan, all of which stems from my abysmal dodging skills


I love these discussions ^^ when it's not "RAWR my console is better than urs my exclusave is are teh greetist!" or people perpetuating hype for a game that's just plain meh, no two people discussing a game they've both clearly played and discussing aspects of said game, good job.

But you left out one part, switch axes for life bitches! That is all.

Come here soulmate

Also, what about Longswords? They're pretty awesome as well, but not for the quicker monsters. Underwater it's useful, and for the slower leviathons...

And Lances have their uses...never got into bowguns, no matter how hard I tried...



 

Here lies the dearly departed Nintendomination Thread.

Conegamer said:
MaxwellGT2000 said:


I love these discussions ^^ when it's not "RAWR my console is better than urs my exclusave is are teh greetist!" or people perpetuating hype for a game that's just plain meh, no two people discussing a game they've both clearly played and discussing aspects of said game, good job.

But you left out one part, switch axes for life bitches! That is all.

Come here soulmate

Also, what about Longswords? They're pretty awesome as well, but not for the quicker monsters. Underwater it's useful, and for the slower leviathons...

And Lances have their uses...never got into bowguns, no matter how hard I tried...

Longsword is the only other one i really use, though due to having to get Ludroth Coins, i am pretty good at killing Ludroth with a Great Sword. Longsword i only use for Jaggi, Baggi, and Gigginox.



Monster Hunter: pissing me off since 2010.