how low does the FPS have to be to make a noticeable difference?
-Newcloud- said: how low does the FPS have to be to make a noticeable difference? |
depends on how many you are used to, but under 28 for me its pretty bad.. I notice it right away..
Tallgeese101 said: Is there a problem with their methodology? |
Probably, as their results seem very inconsistent and illogical.
well i watched video clip 1 part,and 360 version average FPS can't be 20.00,are they wanna say"30.00" but typo...?
4lc0h0l said:
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I was going to say, usually it is very noticable when it hits low 20s.
-Newcloud- said: how low does the FPS have to be to make a noticeable difference? |
For the average person it ranges from 22-25. Unfortunately anything under 30fps is very bothersome to me. If its a fast moving scene then under 35fps can even be a problem.
Because of this I had to go and buy one of those 200HZ Motionflow TV's. The 100Hz Trumotion TV's actually generate a frame and inserts it in between every frame coming from the signal. Pretty amazing eh. Motionflow 1up's this by inserting a black frame before and after each generated frame and thereby eliminates the blur effect that some of you might know.
D-Joe said: well i watched video clip 1 part,and 360 version average FPS can't be 20.00,are they wanna say"30.00" but typo...? |
looks like i'm right
they fixed clip 1(360) to 30.70
So what do you guys prefer: 2.5fps more, or 1.93 less teared frames?
I'm going to say I'd rather lose a few fps. I'm really sensitive to that, but for me frame tearing = super irritation.
I have to say that its still small enough to probably not be very noticible.
When will Digital Foundry do their comparison?
Just want to play good games
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