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Forums - Sales - The fate of the PSP

@superdave

Its not fanoyish its true, most people dont even know you can hack the ds..

I didnt.



 

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HappySqurriel said:
leo-j said:
@Darknight

Well if sony investigates and elimanates the hacker downloads and makes an unhackable firmware we wouldnt have this problem.,

The only effective piracy prevention method for a console is to use a format for your games which is difficult and expensive to copy; the N64 cartridges, Gamecube Discs, and PS3's Blu-Ray discs are all good examples of this. It is pretty much impossible to prevent people from getting around any hardware protection you have, and if people can go out and buy (for little money) what they need to copy your games there is nothing that can stop it.


Not to mention that Piracy isn't the PSPs problem. It's that the PSP only attracts people who pirate. It's eaiser for the average joe to buy a hacking device for the DS then it is for them to find PSP hacking software. If the PSP's firmware was unhackable it's software sales would remain about the same and it's hardware sales would crash.

leo-j said:
@superdave

Its not fanoyish its true, most people dont even know you can hack the ds..

I didnt.

You don't even really have to hack it. You just need to buy a passthrough device. It's ridiculiously easy.

Kasz216 said:
leo-j said:
@superdave

Its not fanoyish its true, most people dont even know you can hack the ds..

I didnt.

You don't even really have to hack it. You just need to buy a passthrough device. It's ridiculiously easy.

 You only have to download some free software to your PSP , and youl be able to play free games , you dont even have to go out and buy a passtrough .

 

The issue is , that many people abuse the homebrew capabilities . Now they only play SNES games on it , but next time theyl get full PSP games for free :( 



Vote the Mayor for Mayor!

I'd say that Nintendo's GBA library is far more suited for mobile phone applications. You need low memory, low processing games for better battery life. PSP games are the opposite from low memory, low processing.



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leo-j said:
@Ajax

Ever thought that ds owners will move up to psp? Since the psp is more nexgen than the nexgen nintendo handheld?

I just recently got a DS. After playing games like Elite Beat Agents, I'd be very, very reluctant to give up the awesome touch screen control for the system. It's very very nice. I don't like the battery life of the DS -- it's been lasting me 10-14 hours and it takes about 10 seconds to get into the game from turning on the DS but there are no noticable loading times ever. Is the PSP significantly better in these areas?

I obviously don't care much about graphics since I'm playing a hand-held. If graphics were a major selling point, I'd play games exclusively on the PC (my TV is only 1080p, so I wouldn't use that).



TheBigFatJ said:
leo-j said:
@Ajax

Ever thought that ds owners will move up to psp? Since the psp is more nexgen than the nexgen nintendo handheld?

I just recently got a DS. After playing games like Elite Beat Agents, I'd be very, very reluctant to give up the awesome touch screen control for the system. It's very very nice. I don't like the battery life of the DS -- it's been lasting me 10-14 hours and it takes about 10 seconds to get into the game from turning on the DS but there are no noticable loading times ever. Is the PSP significantly better in these areas?

I obviously don't care much about graphics since I'm playing a hand-held. If graphics were a major selling point, I'd play games exclusively on the PC (my TV is only 1080p, so I wouldn't use that).


Actually, it's significantly worse.



hunter_alien said:
Kasz216 said:
leo-j said:
@superdave

Its not fanoyish its true, most people dont even know you can hack the ds..

I didnt.

You don't even really have to hack it. You just need to buy a passthrough device. It's ridiculiously easy.

 You only have to download some free software to your PSP , and youl be able to play free games , you dont even have to go out and buy a passtrough .

 

The issue is , that many people abuse the homebrew capabilities . Now they only play SNES games on it , but next time theyl get full PSP games for free :( 


You make it sound so easy to go through an find homebrews and then find ROMs. You still have to be a little technically saavy to install software onto the PSP and make it work properly.

For the DS, all you have to do is buy a little cartridge that holds 30+ cracked DS games and you're done.



Wii Code 8761-5941-4718-0078 

I think if Sony puts more effort into their PSN the PSP sales and such could significantly pick up, I recently purchased Castlevania SOTN and Wild arms off the network and copied them over to my PSP :D I think it's such a cool feature and if more people knew about it I have a feeling they'd use it. I'm generaly all for owning physical media and such, but I take a look at Castlevania Chronicles for 39.99 in stores, then I see SOTN for 4.99 on PSN >_>; honestly it's not hard to choose.

That's another thing, if PSP wants to sell more software can we just do away with this $40 bullshit? I almost NEVER game on a handheld as is, so why in god's name do I feel like paying $40 for a handheld game? For 20 more I can get a PS3 title for god's sake! I honestly think only EPIC titles (big budget) should be going for $30 AT MOST, if disk production is in fact cheaper why aren't there more $20 titles?

Sony needs to cut the cost on Memory Stick pro's, it CANT cost much for them to make them, and a 4g going for $70? Come on now >_>, cut the cost's, make your PSN more known, move some damn software! 



From 0 to KICKASS in .stupid seconds.

Does anybody know what the PSP originally cost to manufacture?

I'm curious whether the losses on the hardware side put the platform in a hole, given the software and UMD film sales didn't take off to the levels Sony had hoped. While the platform itself has been successful by measure of its overall sales numbers, as a business the venture has probably been a bit underwhelming to Sony.

They were planning to lose money with the platform right out of the gate, but then having to drop the launch price further when Nintendo beat them with the September 20, 2004 announce by one hour -- that was another $50-$100 lopped off, depending on region and bundle.

When the business model is to sell the hardware at a loss and make up the money on software, can you really call the platform a success if the software isn't selling?