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Forums - Nintendo - RIP Vitality Sensor...

If the VS was really impressive, Nintendo will keep it alive. It seems more likely that it will be saved for next-gen. Still, if it`s finished and if there`s a finished game for it as well, we could see it releasing this year. If not, it will be surely moved onto Wii 2.



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trestres said:
Conegamer said:
trestres said:
Conegamer said:
trestres said:
Conegamer said:

It'll be dead if we her nothing at E3. Now it's just delayed or dormant


It's almost 2 years after its announcement, I would call that vaporware.

Same as GT5, DN:F, Kirby Wii...

And we know what happened there


Same as Sadness, Starcraft Ghost, Project H.A.M.M.E.R., Cosmic Walker. And we know what happened there.

Those had very little info. and would never happen anyway...

Oh, and how about Sony for delays?

That's so last gen ;)

Nintendo takes the crown this gen no doubt.

Oh and We've had as much info on VS as on those games I've named.

I suppose we'll just have to wait and see



 

Here lies the dearly departed Nintendomination Thread.

VS is a weird thing to me.  When it got announced it was counter to the HD consoles getting motion controls.  It may have been a strategy thing to steal away some thunder.  The design formerly seen for it was sort of impractical for gaming since it took away one of the player's fingers.  I'm thinking they may try to build it directly into the controller for their next gen system so that companies can make the most of it.



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Conegamer said:
trestres said:
Conegamer said:
trestres said:
Conegamer said:
trestres said:
Conegamer said:

It'll be dead if we her nothing at E3. Now it's just delayed or dormant


It's almost 2 years after its announcement, I would call that vaporware.

Same as GT5, DN:F, Kirby Wii...

And we know what happened there


Same as Sadness, Starcraft Ghost, Project H.A.M.M.E.R., Cosmic Walker. And we know what happened there.

Those had very little info. and would never happen anyway...

Oh, and how about Sony for delays?

That's so last gen ;)

Nintendo takes the crown this gen no doubt.

Oh and We've had as much info on VS as on those games I've named.

I suppose we'll just have to wait and see

The thing is not dead most probably. I just think it's not coming to the Wii now. Remember how Iwata or Miyamoto or Reggie said that E3 was not the place to talk about the VS, yet 2 GDC have passed, 3 or 4 Nintendo conferences have passed and yet not a single mention of it. Don't expect it at E3 now, unless what they said was simply PR.



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trestres said:
TruckOSaurus said:
trestres said:

Probably moved to their next home console. Nintendo has been marked this gen by the constant delays. I haven't seen a company with such internal development problems. Almost every big game got delayed for them and that ended up hurting sales pretty badly. Hopefully this will get fixed by next gen, so no last minute changes have to be made to every single game that's about to come out.

My memory must foggy because I can't figure out which big games are you talking about? I remember Smash Bros. being delayed twice but at 10m. sold I don't think hurt sales at all. Metroid Prime 3 was delayed but sold normal Metroid numbers. Mario Kart and Wii Fit weren't delayed. Maybe Super Mario Galaxy?

Wii Sports Resort and Motion Plus. Zelda SS. Vitality Sensor. Kirby Wii (by HAL)


I don't think any of those titles were delayed from their confirmed launch dates. I recall Nintendo had plans to potentially launch Skyward Sword in late 2010, but no date was confirmed for it.



I describe myself as a little dose of toxic masculinity.

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so you're waiting for a gaming peripherial to help you overcome your stress and anxiety issues? 

OK............



cura said:

so you're waiting for a gaming peripherial to help you overcome your stress and anxiety issues? 

OK............

Why not? It made millions of Nintendo gamers perfect specimens in regards to levels of fitness with... Wii Fit.

Oh wait. 

I think there may have been a few in the Nintendo faithful camp that somehow thought the VS was going to be the next Wii Fit and would boost console sales to new heights once again. Two years later, common sense says not likely.

But I don't think Nintendo has scrapped the idea completely and would not be surprised to see it incorporated into the standard controller/wand of their next gen system, losing the pulse/oximeter finger clip and instead building the sensor into the controller in the form of conductive panels like those found on the grip handles of elliptical trainers and treadmills.

I just don't see the point in Nintendo releasing another peripheral that will see minimal support this late in the development cycle. I don't know who's up for buying another game that will come with a Nintendo peripheral that will only be used with that one game and maybe a couple others.



Jumpin said:
trestres said:
TruckOSaurus said:
trestres said:

Probably moved to their next home console. Nintendo has been marked this gen by the constant delays. I haven't seen a company with such internal development problems. Almost every big game got delayed for them and that ended up hurting sales pretty badly. Hopefully this will get fixed by next gen, so no last minute changes have to be made to every single game that's about to come out.

My memory must foggy because I can't figure out which big games are you talking about? I remember Smash Bros. being delayed twice but at 10m. sold I don't think hurt sales at all. Metroid Prime 3 was delayed but sold normal Metroid numbers. Mario Kart and Wii Fit weren't delayed. Maybe Super Mario Galaxy?

Wii Sports Resort and Motion Plus. Zelda SS. Vitality Sensor. Kirby Wii (by HAL)


I don't think any of those titles were delayed from their confirmed launch dates. I recall Nintendo had plans to potentially launch Skyward Sword in late 2010, but no date was confirmed for it.

Wii Sports Resort was delayed.

Please explain your future vision. I believe that Nintendo's efforts have made games sell well outside of the year-end holiday season. I am wondering if you think this holiday season will be tougher than usual as many of your and third-parties' principal products' launches seem to be concentrated there. Like Wii Sports Resort had been postponed for some months, is there now an increased possibility of re-scheduling launch dates?

"As you mentioned, we were developing Wii Sports Resort and originally intended to release it earlier. We wanted to release it with enough supply of Wii MotionPlus, and were confident that it would become much better with a little more time and effort."

"So we find that the reason of downturn in Wii sales can be attributed to two main factors – we could not launch Wii Sports Resort earlier and could not make the software launched in the last holiday season have longer tails."

http://www.nintendo.co.jp/ir/en/library/events/090731qa/index.html


Kirby Wii was obviously postponed indefinitely, don't tell me that a game announced in 2005 that's releasing in 2011 wasn't delayed.

As for Wii VS, take a look at this:

  Mr. Miyamoto, what can be enjoyed with the Wii Vitality Sensor, which Nintendo announced at E3? Please give me at least a hint. I think you are developing a new The Legend of Zelda for Wii. Please provide some clues about the development process and some of the new things you are trying out.

     Miyamoto:    I was hoping you'd ask about the most recent Zelda for DS. On December 23rd in Japan we are going to release The Legend of Zelda: Spirit Tracks, a sequel of Phantom Hourglass. It's really fun and challenging. On the other hand it might be a bit difficult for many new Japanese Zelda players who experienced their first adventure on Phantom Hourglass. I believe Spirit Tracks have achieved a unique style and I think you can anticipate the core value of Zelda!    And the new Zelda for Wii is beyond that. On developing the recent Zelda for DS, I found out that one of Zelda's core appeals is its uniqueness. Of course we are preparing gorgeous graphics for the sake of users' anticipation for a grand role-playing adventure. But what I believe is very important is the realistic, actual feeling players have experienced themselves; the feeling to have really been on an adventure, to have explored the unknown terrains, to have solved the puzzle through trial and errors, to have themselves grown through various experiences! In that sense, a personal sense of creativity is becoming important among us. We have assembled one of the most creative team for the recent Zelda for DS, and we want to be as creative as possible for upcoming Wii Zelda.    And on a more tangible note, we are utilizing Wii MotionPlus. What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword. As for targeting, we are utilizing the pointing system of Wii Remote on the previous title. This time we are planning a more convenient and comfortable pointing system.    And as for Wii Vitality Sensor, I think Iwata will explain later since he is hard at work on it. Based on my experiences, to measure something invisible and have it turn into something tangible like a number like weighing myself on Wii Fit, or to give a numeric value to something invisible in our daily life will be materials of new plays which will feel familiar to us or can improve our lifestyles. We are currently developing an efficient utilization around that factor.    That is all that I can say for today.  Iwata:    Please let me add some notes. If Wii Vitality Sensor is simply a pulsimeter, we did not need such a grandiose announcement. It is a tool to analyze various biological signals by scanning the pulse, in order to make something invisible visible. The point with that is you can figure out your current conditions. I believe many of you have figured out with "Wii Fit", by weighing yourself every day you could figure out how the weight would change according to what you had done. Personally I have figured out how dining-out exactly affects my weights. And there are still more invisible factors, which Wii Vitality Sensor can make into something visible, by putting your finger on that every day.    I have to refrain from disclosing too much to keep the surprises of announcement; but please note that Wii Vitality Sensor is not a simple pulsimeter. I have a strong feeling something fun will appear around this gadget, and am planning to put it as one of the next year's main topics.

This was from October 2009



Proud poster of the 10000th reply at the Official Smash Bros Update Thread.

tag - "I wouldn't trust gamespot, even if it was a live comparison."

Bets with Conegamer:

Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.

Fullfilled Prophecies

I don't think the overall idea is dead, however, with the lack of any 3rd party support and slowing sales for Wii, I'm betting the basis of the technology is being considered for the next console.



Maybe Ninty realised that having a finger gripped by a thing isn't the best way to relax for far too many people and they are just looking for a less intrusive implementation. Or maybe it was just a decoy to mislead competitors. Or maybe they imagined malware could have been written for it making the users, instead of relax, enter a vicious circle leading to anxiety, panic, tachycardia or even heart attack (actually it was the first use for it I imagined, maybe I'm evil  ).



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