Degausser said:
jarrod said:
Degausser said:
jarrod said:
Degausser said:
jarrod said:
Degausser said:
Also my take on third party support is that 3DS will get alot of the Japanese guys behind the device (Who'll put stuff on the NGP too) however the western publishers (Outside of Ubisoft) will just neglect the device pretty much like they did the DS. The NGP fits very well with what EA / Activision do nowadays, in terms of specs and demographic.
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This is pretty much what I expect. Japan's going to move wholesale to 3DS, while the west ports all their HD stuff to NGP. And honestly, I think there's a decent market there for both.
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I think EA / Activision won't go on port overload to begin with, there'll be a unique Call of Duty, Need for Speed, GTA etc and I guess the sales of those will dictate what sort of support they give from there on. I don't expect Japan to go 'wholesale' to the 3DS either given the PSP's success in the country but I'd look at that on a publisher by publisher basis.
The wildcard for Sony is whether they can get studios like Epic, iD, Valve etc behind the device. They typically shied away from handhelds as they're tech based companies, but the NGP looks like it plays well into their interests this time.
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There's never going to be an exclusive COD, NFS, etc, on NGP. From what developers are telling us, Sony's even selling the system to them as a handheld that can run their PS3 engines... the only way it's going to get any exclusives, rather than ports, of the big western IPs is if Sony bankrolls them directly. It just doesn't make financial sense for western 3rd parties otherwise, when they're looking at a more limited market than 360/PS3 for the same level of cost. For COD I could maybe see something like a "Modern Warfare Collection" for launch, essentially an "exclusive" repackaging (that could even be farmed out), but it's not going to get something like an AAA exclusive COD effort.
As far as Japan, PSP's riding on a high right now, but the platform's dead elsewhere. Games like MGS or KH, games that should easily clear 3-4m worldwide are looking at sales likely half to a third of that... when you combine PSP's western failure with NGP's explosive budget increase, you're looking at a relatively risky platform. From a Japanese perspective, it's also a platform that more or less hinges entirely on what Capcom decides to do with Monster Hunter, which has to be a bit of a worrying position for any 3rd party deciding now where to invest development for the next few years. 3DS by comparison is a more lateral shift in terms of resources (companies can just bring their PS2/PSP engines over directly, and expect similar budgets going forward), plus Nintendo's now taking a more active role in courting 3rd party content early on... I mean we're already seeing developers and publishers that previously looked to be favoring PSP (SE Osaka, KojiPro, NIS, imageepoch, Namco, Capcom, etc) moving pretty strongly into 3DS. Honestly, I expect 3DS to get even better Japanese support than DS did, and at a much quicker pace. It already has really, there's not going to be all that much space left for NGP, and even in Japan I think you'll see a lot of developers simply porting 360/PS3 stuff.
As far as the others you mentioned, Epic's already on board in a big way (UE3 seems pretty central to Sony's NGP strategy) and I could easily see Valve or id join in too. Epic and id have been big iOS evangelists though, I don't really see NGP support as too big a shift for either since they've been getting into handsets for awhile, it's more a natural inclusion for their multiplatform support. Valve could be big though, but Valve tends to be a more cautious developer (look how long it took them to start really investing in PS3).
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We'll see. I fully expect to see some sort of exclusive COD (Why else would Sony have lead their NGP software announcement with it?), simply cause Activision are furthering that brand everywhere possible, and they'll make more money off a unique NGP game then just trying to sell more copies of the game already on PS3 / 360.
Sony have absolutely not sold the system as something they want just ports for, and if you've bothered to read any of the developer commentry on the device it's been the complete opposite message. Sony want unique content and that's what they're pushing for (Check the thread from here a few weeks ago... was on the Sony forum though I think).
And again we've someone who is inflating the NGP's developement cost with no possible source and no possible idea what the thing will cost (Find me a link to say the NGP dev costs the same as a HD console, or as an analogy, that the PSP costs anywhere near the PS2 lol). Sure it'll probably be more then the 3DS's, but the games will probably cost more too, and it'll have a bigger share of games sold via digital distribution, so hell it could end up more profitable for publishers. We can both speculate either way, but truth is, we don't know yet. The one thing we do know, is that every developer who's commented on the device has been positive and that the NGP is extremely accessible for developement and positioned great for anyone who've worked on the PS3 or 360, whether that be ports or just resuing engines / middleware / assets to make new games for less.
Until E3 we're just speculating on what the NGP will have anyway. Sony's list thing from January had pretty much every publisher on it though, so everyones working on something for the thing. I don't view the NGP having any software trouble near launch, it's whether the thing can sell that software that'll decide if it sustains alot of support.
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Sony led with COD because it's the biggest non-Nintendo franchise in gaming at the moment. That doesn't mean they have an exclusive lined up, it just means there's getting a game (probably Sledgehammer/Infinity Ward's game for this year). Financially, unless Sony's paying for it, it just doesn't make sense for Activision to develop a NGP exclusive... they might sell more, but they'd also spend dramatically more. Why give an exclusive to NGP when it would sell orders of magnitude more on 360/PS3?
And yes, Sony has positioned the system as a handheld that can essentially run PS3 engines. That's why they showed games like LBP, Killzone and Uncharted, why they made such a big deal out of UE3, why Kojima's talking about his PS3/PSP interoperability "dream game"... it's being sold as a PS3 in your hands (much like PSP was sold as a PS2 in your hands). I'm also at a bit of a loss as to how you can say I'm "inflating" costs by comparing to HD consoles, when you then go on and essentially say the same thing later on in the same paragraph?
You're right though, we'll have to wait for E3 probably to get any more real insight into software support. Sony's list of developers was impressive, but there's no guarantee they're all going to end up making games for it. Back in 1995, Nintendo released a list of over 40 developers who'd singed on as Virtual Boy licensees (including big names like Capcom, Square, Enix, Taito, Konami, Namco, Tecmo, Koei, Bandai and others), and that never exactly amounted to much.
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We'll wait and see on this COD then. I view Activisions strategy as getting as many COD's out there as possible and extending the brand. Having a unique COD for handhelds that can sell lots of copies every year, on top of the console versions, is where they're going with that series, imo. We'll see though at E3 :P.
Sony, in presentations to developers, have told them they don't want it to just be console ports. Whether this comes to fruition, the current messages is handheld games need to be portable, not just console ports. That's the message anyway, and I guess for every Uncharted shown there was a Little Deviants, or for every Killzone a Reality Fighters.
I'm just getting perplexed at how people claim to know so much about NGP dev costs despite there being absolutely no article / research on them whatsoever. Handheld games have never cost as much as their console counter parts (For a number of reasons) and we've not yet seen any real source or meaningful research indicate NGP is going into the 8-figure realms of dev cost. My comparison was merely stating that while costs won't be as high as HD console, it'll be driven down even furhter for anyone who works on that type of stuff, as alot of tech can be shared. That could well be wrong, it simply agree with the limited amount of stuff developers have said about the device thus far.
There's not alot out there right now about the NGP costs / developement stuff, but the only articles I can find have been skewed towards the positive e.g. http://www.eurogamer.net/articles/2011-02-04-new-ngp-details-emerge-at-private-event .
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