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Forums - Nintendo - Take-Two thinks GTA on Wii is laughable

I may point out that although Take Two may have several Wii games in producton, GTA is where the buck starts and stops with Take-Two. Their other titles, with the exception of Bioshock (Also not on the Wii), are going to have no where near the impact of a GTA game.

Now I realize that GTAIV was out of the question but to rule out GTA altogether is a bit dumb and no amount of support can make up for that.

It's like Konami releasing MGS4 exclusive to one platform and having 5 games like Dewy's Adventure on the oposing platform. It doesn't balance out in the end.

With Take Two, it's all about GTA. Nothing else from them matters.



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NeoRatt said:
HappySqurriel said:
NeoRatt said:
HappySqurriel said:

Take Two is one of the companies that is most at risk of going bankrupt due to the success of the Wii because they fail to take advantage of it ... At the same time, Take Two would be one of the companies most at risk of going bankrupt if the XBox 360 or PS3 were as successful ...

 


That's laughable... The Wii is only ahead of 360 by about 2 million. And GTA is really a North American title where 360 is ahead of Wii by over 2 million. And GTA isn't exactly the same market demographics as WiiSports fans. Take Two is not doing great financially... But, a few million sales of GTA IV on 360 and PS3 will change that problem. Not to mention the Bully Scholarship sales (360 and Wii) and the Midnight Club (360 and PS3) sales...

By the way... How many 3rd parties are raking in the money from the Wii? And how's that Wii attach rate? What real incentive is there for a 3rd party to go Wii? Especially for a game that is the ultimate gamer's franchise? Not to mention Wii has the highest royalties and you have to sell your game $10 cheaper to sell it...

 


Where are you getting your information from?

Currently the Wii's attach rate (not including Wii Sports or Wii Play) is 3.5 in North America, which isn't bad considering how rapidly it is selling; when half of your userbase has owned the system for less than 6 months you shouldn't expect an attach rate in the 4+ range.

No one knows for sure, but it has been rumored that the Wii's licencing fee matches the Gamecube's licencing fee ($8 per game), the XBox 360's licencing fee is about $1 to $2 more than the XBox's licencing fee ($6 per game), and the PS3's licencing fee is dramatically higher than the PS2's licencing fee ($7 per game) ...

Exclude first party stuff from the attach rate and the Wii is aweful.

Even if your royalty numbers were right, it is still cheaper to develop on 360 and you can sell your game for more money.

 


 You do realize that the Wii has been selling the most software for the last 5 weeks running, correct? In the middle of the Christmas season? And do you honestly believe there is some magical property stopping third party games from selling well on the Wii? I'll tell you what does stop them from selling though: third parties are desperately behind the curve in development and quality, and only one game from third parties has broken the 90+ barrier on metacritic thus far. 

There are exactly two games on the Wii from third parties I'd consider "major" games in terms of quality and product awareness, and those are Guitar Hero III (not a 90 on metacritic, but close, and certainly very well known and liked) and Resident Evil 4 (a remake, but still extremely well liked). They are BOTH going to easily surpass a million copies, and as I said, RE4 has now tripled expectations. 

If you can name one more third party game that deserves to sell a million copies, let me know. I mean that -- that isn't a sarcastic question.  



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Bodhesatva said:
NeoRatt said:
HappySqurriel said:
NeoRatt said:
HappySqurriel said:

Take Two is one of the companies that is most at risk of going bankrupt due to the success of the Wii because they fail to take advantage of it ... At the same time, Take Two would be one of the companies most at risk of going bankrupt if the XBox 360 or PS3 were as successful ...

 


That's laughable... The Wii is only ahead of 360 by about 2 million. And GTA is really a North American title where 360 is ahead of Wii by over 2 million. And GTA isn't exactly the same market demographics as WiiSports fans. Take Two is not doing great financially... But, a few million sales of GTA IV on 360 and PS3 will change that problem. Not to mention the Bully Scholarship sales (360 and Wii) and the Midnight Club (360 and PS3) sales...

By the way... How many 3rd parties are raking in the money from the Wii? And how's that Wii attach rate? What real incentive is there for a 3rd party to go Wii? Especially for a game that is the ultimate gamer's franchise? Not to mention Wii has the highest royalties and you have to sell your game $10 cheaper to sell it...

 


Where are you getting your information from?

Currently the Wii's attach rate (not including Wii Sports or Wii Play) is 3.5 in North America, which isn't bad considering how rapidly it is selling; when half of your userbase has owned the system for less than 6 months you shouldn't expect an attach rate in the 4+ range.

No one knows for sure, but it has been rumored that the Wii's licencing fee matches the Gamecube's licencing fee ($8 per game), the XBox 360's licencing fee is about $1 to $2 more than the XBox's licencing fee ($6 per game), and the PS3's licencing fee is dramatically higher than the PS2's licencing fee ($7 per game) ...

Exclude first party stuff from the attach rate and the Wii is aweful.

Even if your royalty numbers were right, it is still cheaper to develop on 360 and you can sell your game for more money.

 


You do realize that the Wii has been selling the most software for the last 5 weeks running, correct? In the middle of the Christmas season? And do you honestly believe there is some magical property stopping third party games from selling well on the Wii? I'll tell you what does stop them from selling though: third parties are desperately behind the curve in development and quality, and only one game from third parties has broken the 90+ barrier on metacritic thus far.

There are exactly two games on the Wii from third parties I'd consider "major" games in terms of quality and product awareness, and those are Guitar Hero III (not a 90 on metacritic, but close, and certainly very well known and liked) and Resident Evil 4 (a remake, but still extremely well liked). They are BOTH going to easily surpass a million copies, and as I said, RE4 has now tripled expectations.

If you can name one more third party game that deserves to sell a million copies, let me know. I mean that -- that isn't a sarcastic question.


Umbrella Chronicles may not be high scoring, but it's selling well. Then again, Capcom has been putting real effort into their games. Zak & Wiki may not have the product awareness, but Capcom isn't stupidly acting as though it proves the Wii a fad, which some developers more or less are doing (Konami). 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

They can ignore the #1 selling console at their own peril, Nintendo will do just fine without GTA.

 



I just did some more analysis: for the Wii, there is precisely one game above 83 on metacritic for the Wii that has not sold a million copies thus far, and that game is Zack and Wiki (which I think everyone acknowledged as a niche title to begin with. Should have sold better, but a million was NEVER in the cards). That's from any publisher, although shockingly, amazingly, 5 of the 8 games with scores above 83 are made by Nintendo itself.

Seriously, what kind of track record is that? Only ONE game with a score above 83 has failed to sell at least a million copies on a system where development costs should be much lower, and yet we see very little serious development on the platform thus far. 



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Bark said:

It will be a damned shame if Godfather's controls aren't used in some future game.   As for Scarface, I haven't played it yet.  I figured I'd wait till I beat some of the other games on my plate before I try that one. 


I didn't care for Scarface personally. Partly because it's a hard game, and when it comes to the violent sandbox genre, I actually prefer the game be easier. But mostly I found it kind of boring. Managing a damn drug empire is such a pain in the ass. You have to manage heat from gangs and cops, reclaim all of the city, do pick up runs, buy coke, smuggle it across the border. The actual "story" missions are fairly pointless. They typically involve killing everything in sight, which tends to be an awful lot. The ending also just felt flat.

Still the shooting controls are excellent on the expert setting, and they're great camera controls too. You can use lock-on, but I found it mostly worthless compared to just aiming with the cursor. It does have some great ideas in general (some of which I think GTAIV is pinching) like you can hire a driver, then whenever you need a car, call him and he brings it right to you in second. And any car you have in your position. Pick the limo and he drives you home. Want to blow something up, tell him to bring the Hummer with the gun on top. Need guns? Check the trunk. Pick you favorite toys of destruction and refill you ammo. You can also send certain minions on their own missions, all though I felt there missions sucked as well.

As for the Godfather, EA quietly announced their making a sequel to the first Godfather game. Which system, and when they didn't say.

 



student said:
If you want GTA that bad on the wii, play godfather. I personally found it a lot more captivating and well made than ANY of the GTAs. GTA4 from the trailer looks like a prettier version that just borrowed a lot of the concepts from godfather.

Honestly, there are a lot more, much better games out there than GTA.

There are a lot more, much better games out there than GTA? For Pete's sake, give credit where its due. San Andreas was a very good game and comparing it to the Godfather, while also a good game, is just weak. If you liked it better, then fine.

For the moment, and clearly when they started production PS3+360 is still greater than the Wii, so cut them some slack for not immediately dumping the game mid-way through!



Prediction:

The PS2 & PS3 will outsell the Wii in 2008.

Lifetime sales of PS3 in Japan will be at least 8 million consoles.

LordTheNightKnight said:
NeoRatt said:
HappySqurriel said:
NeoRatt said:
HappySqurriel said:

Take Two is one of the companies that is most at risk of going bankrupt due to the success of the Wii because they fail to take advantage of it ... At the same time, Take Two would be one of the companies most at risk of going bankrupt if the XBox 360 or PS3 were as successful ...

 


...

 


...

Exclude first party stuff from the attach rate and the Wii is aweful.

Even if your royalty numbers were right, it is still cheaper to develop on 360 and you can sell your game for more money.

 


Cheaper? Bullshit. I agree that the 360 has the best attach rate, but those games do NOT cost less to develop. High end Wii games are estimated at less than half of what they would be on the 360. Developers are not disputing that.


Touchy...  They cost more to develop because they are more complex and much more detailed and realistic.  Nothing on the Wii compares to Gears, Call of Duty 4, Halo 3, BioShock, etc...  I have a Wii and the games are great, but they don't have near the polish in realism.  Of course they cost half.  Cause they look half as good...  NFS Prostreet is a joke on Wii compared to 360...  I have both and there is no comparison.  360 wins hands down.

I would like to see comparisons with costs on the multi-platform movie games like Rayman Rabbids, Shrek, etc...



BrainBoxLtd said:

As for the Godfather, EA quietly announced their making a sequel to the first Godfather game. Which system, and when they didn't say.

 


Thanks for the info concerning Scarface. 

I haven't heard that announcement yet.  That is great news, but because it did so poorly on the Wii, I doubt they would port it for us. 



damkira said:

They can ignore the #1 selling console at their own peril, Nintendo will do just fine without GTA.

 


They'll do just fine, sure, but this sort of continued disregard CAN have an effect. 

Just look at the support for the PS3 thus far: there are 14 third party games with a score of 83 or above on the PS3, instead of 3 (for the Wii). Only 1 of 14 has surpassed a million copies, and development cost is much, much higher. 

And yet, there isn't a word yet to suggest that developers are even seriously considering putting their major franchises on the Wii. If it really becomes a situation where it's

Sony, Microsoft, and every third party AAA game 

vs.

Nintendo and shovelware

I'm not sure Nintendo can really sustain the sales that they'd be capable of if they actually saw some major third party support. They may win, but it won't be the landslide it coud be if Nintendo got the third party support that Microsoft or Sony got. Heck, even CLOSE to the same level of support. 



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