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Forums - Sales - The conduit nearly gone gold!

@Mr. pugsly yes I forgot how fast the price dropped for those, so again how much money did they really make on each copy sold??? Im thinking they broke even, and even that is a pushing it



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Mr Puggsly said:
schemergluiperd said:

Yeah ok i did not notice Vanquish sold thát bad (worse than MadWorld) and I thought it was out longer. Sorry for that.But still I disagree that TC sold bad. The quality of the game is not great, it doesn't have a big name and it was the first serious try of an unknown game developer and it was still pretty profitable. If it really was a bomb they would have never made a sequal. 

It should also be noted that Madworld and The Conduit hit the bargain bin rather quickly. They also had marketing campaigns and had a lot of hype going for them. That's why these games are considered failures and in the end Sega pulled back core support on Wii.

The combined sales of Vanquish are almost at a half million and its still going for $60 at most retailers.

Hence, Vanquish sold far more units at full price than Madworld or Conduit with far less marketing. In the long run Vanquish is a potential million seller.

And the game cost over twice as much to develop.



Chrizum said:
Mr Puggsly said:
schemergluiperd said:

Yeah ok i did not notice Vanquish sold thát bad (worse than MadWorld) and I thought it was out longer. Sorry for that.But still I disagree that TC sold bad. The quality of the game is not great, it doesn't have a big name and it was the first serious try of an unknown game developer and it was still pretty profitable. If it really was a bomb they would have never made a sequal. 

It should also be noted that Madworld and The Conduit hit the bargain bin rather quickly. They also had marketing campaigns and had a lot of hype going for them. That's why these games are considered failures and in the end Sega pulled back core support on Wii.

The combined sales of Vanquish are almost at a half million and its still going for $60 at most retailers.

Hence, Vanquish sold far more units at full price than Madworld or Conduit with far less marketing. In the long run Vanquish is a potential million seller.

And the game cost over twice as much to develop.

Where did you find the budget? Or are you just presuming?

Eitherway, good chance it was profitable. This is why Sega hasn't pulled core support on HD consoles.



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Mr Puggsly said:
Chrizum said:
Mr Puggsly said:
schemergluiperd said:

Yeah ok i did not notice Vanquish sold thát bad (worse than MadWorld) and I thought it was out longer. Sorry for that.But still I disagree that TC sold bad. The quality of the game is not great, it doesn't have a big name and it was the first serious try of an unknown game developer and it was still pretty profitable. If it really was a bomb they would have never made a sequal. 

It should also be noted that Madworld and The Conduit hit the bargain bin rather quickly. They also had marketing campaigns and had a lot of hype going for them. That's why these games are considered failures and in the end Sega pulled back core support on Wii.

The combined sales of Vanquish are almost at a half million and its still going for $60 at most retailers.

Hence, Vanquish sold far more units at full price than Madworld or Conduit with far less marketing. In the long run Vanquish is a potential million seller.

And the game cost over twice as much to develop.

Where did you find the budget? Or are you just presuming?

Eitherway, good chance it was profitable. This is why Sega hasn't pulled core support on HD consoles.

Common sense. MadWorld was extremely low-budget, you'd know that if you played it. 90% of the budget has gone to the voice actors and advertizing, the graphics are probably even below early PS2 budget. The credits of both The Conduit and MadWorld prove very few people have been really working on these games.

Vanquish is a multiplatform game with HD assets, which require much more manpower. It's obviously made with a much higher budget than either MadWorld and The Conduit, and probably both combined as well.



Chrizum said:

Common sense. MadWorld was extremely low-budget, you'd know that if you played it. 90% of the budget has gone to the voice actors and advertizing, the graphics are probably even below early PS2 budget. The credits of both The Conduit and MadWorld prove very few people have been really working on these games.

Vanquish is a multiplatform game with HD assets, which require much more manpower. It's obviously made with a much higher budget than either MadWorld and The Conduit, and probably both combined as well.

Yeah... only if I played Madworld. Perhaps I own it? Regardless, it apparently had a big budget all together.

Common sense tells you me you don't know how much it cost or man power it took to make Vanquish. The lack of marketing tells me Sega and Platinum kept Vanquish low risk.

Games like Sniper: Ghost Warior and Metro 2033 didn't sell much better and have been very proftiable. Hence, you can't always assume a HD game with nice visuals is a big budget title.



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Mr Puggsly said:
Chrizum said:

Common sense. MadWorld was extremely low-budget, you'd know that if you played it. 90% of the budget has gone to the voice actors and advertizing, the graphics are probably even below early PS2 budget. The credits of both The Conduit and MadWorld prove very few people have been really working on these games.

Vanquish is a multiplatform game with HD assets, which require much more manpower. It's obviously made with a much higher budget than either MadWorld and The Conduit, and probably both combined as well.

Yeah... only if I played Madworld. Perhaps I own it? Regardless, it apparently had a big budget all together.

Common sense tells you me you don't know how much it cost or man power it took to make Vanquish. The lack of marketing tells me Sega and Platinum kept Vanquish low risk.

Games like Sniper: Ghost Warior and Metro 2033 didn't sell much better and have been very proftiable. Hence, you can't always assume a HD game with nice visuals is a big budget title.

Vanquish is not a big budget title. In fact, it's probably on the low-budget side of the spectrum. However, it is still much more high-budget than both The Conduit and MadWorld. You underestimate the cost of HD assets versus SD assets.



MadWorld was very low budget. I finished the game in less than 5 hours and I died a lot.

TC... Maybe it was expensive for HVS themselves but as far as I know Sega only did the game-printing and marketing. And HVS said that they were happy with it when TC sold 350k. So yes I think it was very low budget.

 

'I think there is more to this story that we know, Sega has always had some crazy love for Ninty since they left the console biz'

Wait what? Sega hated Nintendo at that time. Only after it became clear Sega products were selling better on Nintendo platforms ended that.

 

"IMHO i dont think it was that profitable, the advertisement budget alone."

Which advertisement budget? I know their were a few ads in America but here in Europe I saw nothing not even an internet banner.

 

"I think they are making a sequel because Sega just loves them some Ninty. I could be wrong"

Could be. Now I know that C2 releases at the same time as 3DS I'm sure Sega can't stay off the dreamcast weed.

 

"It should also be noted that Madworld and The Conduit hit the bargain bin rather quickly."

I picked up TC a few weeks after launch and I bought MadWorld about a month ago for €10 and I have to say that I don't think both games are worth the full price. Both also started to sell better after a price drop so I think a lot of gamers agreed. Still a lot of games are going to the bargain bin even if they sell well Ubisoft does that a lot.

 

"They also had marketing campaigns and had a lot of hype going for them."

See my post to oniyde. Also I don't trust internet hype for sales. Eternal Sonata and The Club also had a lot of internet hype.

"That's why these games are considered failures and in the end Sega pulled back core support on Wii."

That's SEGA's mistake not mine or from the core gamers. but TC got a sequal that's enough indication for me.

"The combined sales of Vanquish are almost at a half million and its still going for $60 at most retailers."

I got no idea what's the case in America but here in The Netherlands retailers dropped the price below €30 already. And since Vanquish was doing worse that MadWorld it's strange they did not drop the price...

"Hence, Vanquish sold far more units at full price than Madworld or Conduit with far less marketing. In the long run Vanquish is a potential million seller."

Well all 3 games had a marketing budget of shit and Vanquish is multiplatform a more expensive game to make(see Chrizum)



@schemergluiperd  did you even own a GC??? cause im sure that SonicAdventure2 battle was a launch game. Matter of fact Sega said they were going to make Sonic exclusive for GC(thats the main reason why I had gotten one in the first place) they were supporting that console from day 1



Chrizum said:
Mr Puggsly said:
Chrizum said:

Common sense. MadWorld was extremely low-budget, you'd know that if you played it. 90% of the budget has gone to the voice actors and advertizing, the graphics are probably even below early PS2 budget. The credits of both The Conduit and MadWorld prove very few people have been really working on these games.

Vanquish is a multiplatform game with HD assets, which require much more manpower. It's obviously made with a much higher budget than either MadWorld and The Conduit, and probably both combined as well.

Yeah... only if I played Madworld. Perhaps I own it? Regardless, it apparently had a big budget all together.

Common sense tells you me you don't know how much it cost or man power it took to make Vanquish. The lack of marketing tells me Sega and Platinum kept Vanquish low risk.

Games like Sniper: Ghost Warior and Metro 2033 didn't sell much better and have been very proftiable. Hence, you can't always assume a HD game with nice visuals is a big budget title.

Vanquish is not a big budget title. In fact, it's probably on the low-budget side of the spectrum. However, it is still much more high-budget than both The Conduit and MadWorld. You underestimate the cost of HD assets versus SD assets.

I don't underestimate, I just take into consideration there are other cost than graphics.

Wii games aren't just cheaper to develop because of the SD graphics. Many developers just don't put the same resources (money and effort) into Wii games like they do HD games.

If core games sold millions (or even a million more often) on the Wii like they do HD consoles, they would probably put out higher quality software on the Wii.



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Man.  Did that game bomb or what?



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