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Mr Puggsly said:
Chrizum said:
Mr Puggsly said:
schemergluiperd said:

Yeah ok i did not notice Vanquish sold thát bad (worse than MadWorld) and I thought it was out longer. Sorry for that.But still I disagree that TC sold bad. The quality of the game is not great, it doesn't have a big name and it was the first serious try of an unknown game developer and it was still pretty profitable. If it really was a bomb they would have never made a sequal. 

It should also be noted that Madworld and The Conduit hit the bargain bin rather quickly. They also had marketing campaigns and had a lot of hype going for them. That's why these games are considered failures and in the end Sega pulled back core support on Wii.

The combined sales of Vanquish are almost at a half million and its still going for $60 at most retailers.

Hence, Vanquish sold far more units at full price than Madworld or Conduit with far less marketing. In the long run Vanquish is a potential million seller.

And the game cost over twice as much to develop.

Where did you find the budget? Or are you just presuming?

Eitherway, good chance it was profitable. This is why Sega hasn't pulled core support on HD consoles.

Common sense. MadWorld was extremely low-budget, you'd know that if you played it. 90% of the budget has gone to the voice actors and advertizing, the graphics are probably even below early PS2 budget. The credits of both The Conduit and MadWorld prove very few people have been really working on these games.

Vanquish is a multiplatform game with HD assets, which require much more manpower. It's obviously made with a much higher budget than either MadWorld and The Conduit, and probably both combined as well.