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Forums - Sony - Demon's souls, everything they say about it is true!

KylieDog said:

Difficulty was mainly result of clunky controls, played like games from PS1/early PS2.  The lack of pause and online system it used were pretty awful too.  If someone knocks at the door during a fight I need either die and lose what could be a lot of progress or not answer my door?   Poor design.  Having to gimp yourself into soul form just to play online and not be interupted by griefers is poor design too.  I guess story isn't important in RPGs anymore either.


Ill agree with you on all of what you said not being able to pause is a total let down.



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mantlepiecek said:
Slimebeast said:
KylieDog said:

Difficulty was mainly result of clunky controls, played like games from PS1/early PS2.  The lack of pause and online system it used were pretty awful too.  If someone knocks at the door during a fight I need either die and lose what could be a lot of progress or not answer my door?   Poor design.  Having to gimp yourself into soul form just to play online and not be interupted by griefers is poor design too.  I guess story isn't important in RPGs anymore either.

lol.. I stopped reading at "clunky controls".

The game has weird controls especially when you lock into someone, the no. of times I have died because of controls is enormous, especially in 3-2 and 1-1.

I agree with him on all the points but it didn't bother me that much.

You shouldn't compare it to light controls in scripted games like Uncharted and God of War.

Demon's Souls controls try to be realistic and physical and give you a sense of freedom and contact. From Software worked a long time to perfect them.



KylieDog said:

Difficulty was mainly result of clunky controls, played like games from PS1/early PS2.  The lack of pause and online system it used were pretty awful too.  If someone knocks at the door during a fight I need either die and lose what could be a lot of progress or not answer my door?   Poor design.  Having to gimp yourself into soul form just to play online and not be interupted by griefers is poor design too.  I guess story isn't important in RPGs anymore either.


The lack of pause its not that bothering since this games saves automatically almost all the time, just switch a weapon and it will save then you can exit to the title screen, I agree about the clunky controls, the story wasn't that bad yea it was kind of generic but it was cool to discover bits of story with every new character you encounter like Ostrava or Maiden Astraea, the feel of discovery is one of the strenghts of this title.



Slimebeast said:

You shouldn't compare it to light controls in scripted games like Uncharted and God of War.

Demon's Souls controls try to be realistic and physical and give you a sense of freedom and contact. From Software worked a long time to perfect them.


How can controls be "realistic"?

And how is God of War scripted?

And when did I compare it to Uncharted and God of war anyway? 

Although God of War is a better example of how a third person action game should control like. If only it had a rotatable camera as well.

Demon's Souls controls aren't very bad, they are weird and difficult. The way it controls when you have locked in is different to the default, which makes it much more important to master it. Don't tell me that's supposed to be realistic. You don't have to "learn" how to walk in life when you are an adult.



KylieDog said:

Difficulty was mainly result of clunky controls, played like games from PS1/early PS2.  The lack of pause and online system it used were pretty awful too.  If someone knocks at the door during a fight I need either die and lose what could be a lot of progress or not answer my door?   Poor design.  Having to gimp yourself into soul form just to play online and not be interupted by griefers is poor design too.  I guess story isn't important in RPGs anymore either.

hey, you can of course dislike this game, but that you aren't able to see that all of what you mentioned is part of the vision the dev team had for this game is disappointing - for me and a lot of other guys the game works just right the way it is because of it's ruthless uncompromising game design, that's very very good game design in my book



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I want this game but the way people talk about its difficulty really turns me away from it.  I'll check some youtube videos (again!) and see if they convince me.



d21lewis said:

I want this game but the way people talk about its difficulty really turns me away from it.  I'll check some youtube videos (again!) and see if they convince me.


Its not that hard the first playthrough, but believe you will want to finish this game at least 2 times.



mantlepiecek said:
Slimebeast said:

You shouldn't compare it to light controls in scripted games like Uncharted and God of War.

 

Demon's Souls controls try to be realistic and physical and give you a sense of freedom and contact. From Software worked a long time to perfect them.

 


How can controls be "realistic"?

 

And how is God of War scripted?

 

And when did I compare it to Uncharted and God of war anyway? 

 

Although God of War is a better example of how a third person action game should control like. If only it had a rotatable camera as well.

 

Demon's Souls controls aren't very bad, they are weird and difficult. The way it controls when you have locked in is different to the default, which makes it much more important to master it. Don't tell me that's supposed to be realistic. You don't have to "learn" how to walk in life when you are an adult.

 

Realistic... I don't know how to explain it properly but the very first moment I grabbed my guy in the Demon's Souls tutorial my first thought was "Wow. These guys love realistic!" (the developers).

Amazing controls. Accurate, physical, raw, draws you in, enables true "contact" with the environment. You are in control and you feel. You are in control of something physical.

Same with Killzone 2 which has fabulous controls.

I agree with you about the lock-on though, it was easy to accidentally de-activate lock-on because they put in R3. It's a minor detail though.



Slimebeast said:
-Newcloud- said:
Slimebeast said:
-Newcloud- said:

you can cheat the game to make it very easy what i did is start with a mage got that ring that makes you less visable to enemys and kept sneaking up on the red eyed knight use the fireball then run away then go back and do it again and keep doing that until he dies and if you keep doing that you get pretty strong

Yeah I had to resort to that tactics. Farmed him until I got super strong, like level 22 or something, and was able to clear the level and kill Phalanx easily.

lol its a shame that trick is useless in new game plus

Really? How come? Doesn't the Thief ring work in New Game?

it works but the red eyed knight doesnt give you nearly enough souls to level up you'd have to kill him like 8 or more times (cant remember) for just one level not really worth the time but if you go to the 2nd part of the skeleton level with a bow and keep killing death you,ll get way more souls



d21lewis said:

I want this game but the way people talk about its difficulty really turns me away from it.  I'll check some youtube videos (again!) and see if they convince me.


Thats what I was worried about to, and like I said in the OP when you die there's something about this game that makes you get back on the horse and keept trying over and over (even if it's the 1000 time your getting back on that poor horse).