mantlepiecek said:
| Slimebeast said:
You shouldn't compare it to light controls in scripted games like Uncharted and God of War.
Demon's Souls controls try to be realistic and physical and give you a sense of freedom and contact. From Software worked a long time to perfect them.
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How can controls be "realistic"?
And how is God of War scripted?
And when did I compare it to Uncharted and God of war anyway?
Although God of War is a better example of how a third person action game should control like. If only it had a rotatable camera as well.
Demon's Souls controls aren't very bad, they are weird and difficult. The way it controls when you have locked in is different to the default, which makes it much more important to master it. Don't tell me that's supposed to be realistic. You don't have to "learn" how to walk in life when you are an adult.
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Realistic... I don't know how to explain it properly but the very first moment I grabbed my guy in the Demon's Souls tutorial my first thought was "Wow. These guys love realistic!" (the developers).
Amazing controls. Accurate, physical, raw, draws you in, enables true "contact" with the environment. You are in control and you feel. You are in control of something physical.
Same with Killzone 2 which has fabulous controls.
I agree with you about the lock-on though, it was easy to accidentally de-activate lock-on because they put in R3. It's a minor detail though.