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KylieDog said:

Difficulty was mainly result of clunky controls, played like games from PS1/early PS2.  The lack of pause and online system it used were pretty awful too.  If someone knocks at the door during a fight I need either die and lose what could be a lot of progress or not answer my door?   Poor design.  Having to gimp yourself into soul form just to play online and not be interupted by griefers is poor design too.  I guess story isn't important in RPGs anymore either.


Ill agree with you on all of what you said not being able to pause is a total let down.