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KylieDog said:

Difficulty was mainly result of clunky controls, played like games from PS1/early PS2.  The lack of pause and online system it used were pretty awful too.  If someone knocks at the door during a fight I need either die and lose what could be a lot of progress or not answer my door?   Poor design.  Having to gimp yourself into soul form just to play online and not be interupted by griefers is poor design too.  I guess story isn't important in RPGs anymore either.


The lack of pause its not that bothering since this games saves automatically almost all the time, just switch a weapon and it will save then you can exit to the title screen, I agree about the clunky controls, the story wasn't that bad yea it was kind of generic but it was cool to discover bits of story with every new character you encounter like Ostrava or Maiden Astraea, the feel of discovery is one of the strenghts of this title.