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KylieDog said:

Difficulty was mainly result of clunky controls, played like games from PS1/early PS2.  The lack of pause and online system it used were pretty awful too.  If someone knocks at the door during a fight I need either die and lose what could be a lot of progress or not answer my door?   Poor design.  Having to gimp yourself into soul form just to play online and not be interupted by griefers is poor design too.  I guess story isn't important in RPGs anymore either.

hey, you can of course dislike this game, but that you aren't able to see that all of what you mentioned is part of the vision the dev team had for this game is disappointing - for me and a lot of other guys the game works just right the way it is because of it's ruthless uncompromising game design, that's very very good game design in my book