pacman91 said:
I absolutely love the game! My strategy for beating it completely is KONG first playthrough, puzzle second playthrough, and time attack third playthrough.
Artistically the swinging vine-gripped platforms really caught me by surprise. It seemed altogether epic yet practical.
My only gripe would be the motion rolls...9/10 it works fine, but every now and then it screws things up.
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So, so true... but for me it's more like only half the time it works fine. I absolutely deplore this design choice. IMO the roll move should have been a button, plain and simple. I also HATE the fact that to bounce high off an enemy you must time your button press perfectly rather than just hold down the button via Mario.
Also, to those saying the game isn't hard, you've either got Billy Mitchell skills or you just want to appear hardcore for your image's sake. :P ... and this is coming from someone who has beaten all the GnG games (including the arcade original).
Just getting through the game may not be so tough, but like Rol I have beaten the game 100% and obtaining that was definitely a challenge (especially the time trials), as I didn't move on until I had fully completed a level. Don't get me wrong; I love a good challenge, but there's a fine line between challenging and frustrating and the aforementioned control design choices (including the fact that DK's control and momentum are just too slippery for me) really bring the game down a bit for me. That and those damn rocket barrel levels (yes, they're fun at first, but by world 8... not so much. Again, it's the control that's the culprit).
Please don't mistake my criticisms for hatred of the overall game. At heart it's still DKC and visually it's rivaled only by the Mario Galaxies and Corruption on the Wii. I like it very much, but I don't love it and it really pains me to say that because I really, really wanted to love it. But when it's the control that adds to the difficulty (for me) combined with some trial and error level design, its appeal falls a bit IMO.